Quote Originally Posted by SpiritMuse View Post
In the current system, ilevel is a fixed property of an item, and it determines the maximum to which you can adjust its stats. What you're asking for is for the game to calculate the ilevel according to the item's current stats. That's a very different system, and I doubt it would be easy to change it.
It does however make the way crafted equipment work really silly and dumb, as the topic creator laments.