Quote Originally Posted by Millybonk View Post
SQ evidently already embraced the holy trinity to ward against complexity and choice:
The trinity system does not limit complexity nor choice. The proof of this can be seen by looking at the launch of both WoW and FFXIV:ARR and both of their first expansions.

Quote Originally Posted by Millybonk View Post
A few examples:
  • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
  • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
  • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
  • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"
None of these are a result of the trinity system. I won't disagree that these changes are bad decisions, however.