Quote Originally Posted by Xatsh View Post
I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.



As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.



ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.
SQ evidently already embraced the holy trinity to ward against complexity and choice:
  • Lowest common denominator scope
  • Homogenization
  • Streamlining/simplification

A few examples:
  • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
  • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
  • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
  • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"