I'm pretty happy with the DRG changes so far. Chaining Disembowel and Chaos Thrust from True Thrust instead of Impulse Drive feels a lot better, and I will happily dance upon Heavy Thrust's grave. They also changed Blood for Blood to Lance Charge, getting rid of the increased damage taken debuff. Only changes I'm disappointed about is Spineshatter Dive no longer procing Mirage Dive and Elusive Jump losing its aggro dumping mechanic. Granted, I'm thinking entirely about the Lv 70 DRG quest for the latter, so if the fight compensates for no longer being able to dump aggro onto the guy you're doing the fight with, I won't have a problem with it.