Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 65
  1. #31
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Did everyone get to 80 already? .. cause.. i still got a lot to go before I can pass judgement on how my main job was changed. I got one new skill so far.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #32
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    All I see is people complaining yet being lvl 71. I won't say there isn't a reason to be unhappy, but at least wait until you've done everything your job has to offer to make your point. Right now your job might feel weird or "bad" while doing Heavensward and Stormblood synced content, but that's not what you'll be doing for the majority of your time on Shadowbringers anyways.
    (1)
    Last edited by DevilsDontFly; 06-30-2019 at 10:37 AM.

  3. #33
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,607
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by DevilsDontFly View Post
    All I see is people complaining yet being lvl 71. I won't say there isn't a reason to be unhappy, but at least wait until you've done everything your job has to offer to make your point. Right now your job might feel weird of "bad" while doing Heavensward and Stormblood synced content, but that's not what you'll be doing for the majority of your time on Shadowbringers anyways.
    I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
    (4)

  4. #34
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Darkstride View Post
    I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
    Honestly I felt like this when we went from 60-70, then i got to 70 and I had plenty of buttons to push and buffs to manage.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  5. #35
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkstride View Post
    I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
    That is kinda how I felt leveling up Red Mage. It feels completely unfinished and sometimes even boring. Then you get your full rotation and your finishes at 70 and it's all glory from there.
    (0)

  6. #36
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,155
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    You shouldn't "wake up" to a different set of abilities. It should be a natural progression, like your character is learning, not like he/she has dementia.
    (4)

  7. #37
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MOZZYSTAR View Post

    Dark Knight is boring as Hell at level 64; .
    It was boring as hell at 64 before ShB too. You didn't even have you full toolset lol
    (0)

  8. #38
    Player
    Ceriseth's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    1
    Character
    Ceriseth Trelane
    World
    Balmung
    Main Class
    Gladiator Lv 57
    I'm pretty happy with the DRG changes so far. Chaining Disembowel and Chaos Thrust from True Thrust instead of Impulse Drive feels a lot better, and I will happily dance upon Heavy Thrust's grave. They also changed Blood for Blood to Lance Charge, getting rid of the increased damage taken debuff. Only changes I'm disappointed about is Spineshatter Dive no longer procing Mirage Dive and Elusive Jump losing its aggro dumping mechanic. Granted, I'm thinking entirely about the Lv 70 DRG quest for the latter, so if the fight compensates for no longer being able to dump aggro onto the guy you're doing the fight with, I won't have a problem with it.
    (1)

  9. #39
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SpiritMuse View Post
    I thought this at first, but it does allow the Draw cooldown to immediately start running while our drawn card is still up instead of only after you've played it.
    While also making it annoying as hell, especially since they made every card just about the same so you have 0 reason to hold onto a card after you draw it, you just identify based on color what range type it goes on and immediately toss it on someone. It was not like with the old card system where that could have been a concern due to each of the cards having a different effect and the ability to royal road/spread the cards. With the current card system its pointless needless complication. You "save" a couple seconds that get spent having to move over to where you stuck your play button.

    Not really worth it when ease of use was better. Especially since we hardly need to think anymore about our cards.
    (1)

  10. #40
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.



    As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.



    ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.
    (1)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast