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  1. #1
    Player
    SpiritMuse's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    1,012
    Character
    Lelane Lavellan
    World
    Cerberus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MOZZYSTAR View Post
    On top of that, the cards became inefficient by not having the draw card also be the play card - we now have a separate skill for that.
    I thought this at first, but it does allow the Draw cooldown to immediately start running while our drawn card is still up instead of only after you've played it.
    (2)

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SpiritMuse View Post
    I thought this at first, but it does allow the Draw cooldown to immediately start running while our drawn card is still up instead of only after you've played it.
    While also making it annoying as hell, especially since they made every card just about the same so you have 0 reason to hold onto a card after you draw it, you just identify based on color what range type it goes on and immediately toss it on someone. It was not like with the old card system where that could have been a concern due to each of the cards having a different effect and the ability to royal road/spread the cards. With the current card system its pointless needless complication. You "save" a couple seconds that get spent having to move over to where you stuck your play button.

    Not really worth it when ease of use was better. Especially since we hardly need to think anymore about our cards.
    (1)