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  1. #1
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Darkstride View Post
    I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
    Honestly I felt like this when we went from 60-70, then i got to 70 and I had plenty of buttons to push and buffs to manage.
    (1)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  2. #2
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Darkstride View Post
    I haven't passed judgement yet as far as being "bad", but with some jobs the amount of abilities that were culled is jarring. I have a hard time even completely filling my Machinist Cross Hotbar with skills when it was packed before. I don't mind the simplification of things in some regards, but in others I feel like they stripped so much that we are traveling the path of "everything just does the same thing with different animations". It's next-level homogenization.
    That is kinda how I felt leveling up Red Mage. It feels completely unfinished and sometimes even boring. Then you get your full rotation and your finishes at 70 and it's all glory from there.
    (0)

  3. #3
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,169
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    You shouldn't "wake up" to a different set of abilities. It should be a natural progression, like your character is learning, not like he/she has dementia.
    (4)

  4. #4
    Player
    Baka_Neko1's Avatar
    Join Date
    Nov 2013
    Posts
    60
    Character
    Baka Neko
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by MOZZYSTAR View Post

    Dark Knight is boring as Hell at level 64; .
    It was boring as hell at 64 before ShB too. You didn't even have you full toolset lol
    (0)

  5. #5
    Player
    Ceriseth's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    1
    Character
    Ceriseth Trelane
    World
    Balmung
    Main Class
    Gladiator Lv 57
    I'm pretty happy with the DRG changes so far. Chaining Disembowel and Chaos Thrust from True Thrust instead of Impulse Drive feels a lot better, and I will happily dance upon Heavy Thrust's grave. They also changed Blood for Blood to Lance Charge, getting rid of the increased damage taken debuff. Only changes I'm disappointed about is Spineshatter Dive no longer procing Mirage Dive and Elusive Jump losing its aggro dumping mechanic. Granted, I'm thinking entirely about the Lv 70 DRG quest for the latter, so if the fight compensates for no longer being able to dump aggro onto the guy you're doing the fight with, I won't have a problem with it.
    (1)

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.



    As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.



    ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.
    (1)

  7. #7
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xatsh View Post
    I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.



    As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.



    ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.
    SQ evidently already embraced the holy trinity to ward against complexity and choice:
    • Lowest common denominator scope
    • Homogenization
    • Streamlining/simplification

    A few examples:
    • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
    • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
    • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
    • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"
    (4)

  8. #8
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Millybonk View Post
    SQ evidently already embraced the holy trinity to ward against complexity and choice:
    The trinity system does not limit complexity nor choice. The proof of this can be seen by looking at the launch of both WoW and FFXIV:ARR and both of their first expansions.

    Quote Originally Posted by Millybonk View Post
    A few examples:
    • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
    • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
    • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
    • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"
    None of these are a result of the trinity system. I won't disagree that these changes are bad decisions, however.
    (2)

  9. #9
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    I personally find it strange in that their way to make all jobs as balanced as each other is to effectively neuter them while simutaniously making each class in a job role feel far to similar to each other. Having some depth isn't exactly a bad thing, but classes like the Dancer really showed me a prime example of how not to make a new class, it's bad enough in that you only really use 5 skills in single target combat, but when 3 of them are down to a 50% RNG chance (with 1 of them also being a 50% chance to activate from a previous skill having a 50% chance to activate) it just gets old really quick, sure the class it self has some fancy animations and skill effects, but when I'm effectively pressing 1,2,1,2,1,2 for some period while waiting for a proc...

    I kind of feel sad that I've gone from my Ast and back to my Whm because of how the Ast has been killed off in form of any complexity with its cards, such a small buff (6% damage) does not feel satisfying to dish out, especially when that's literally all you can offer, not even an increased timer, or share it with the squad for a half effect, what we get instead is a 3 minute cooldown skill that also offers 6%, basically I just felt like a watered down WHM in the only difference being the way it heals, but yet the bigger aoe heals are all tied down to pre-casting them to get any usage out of them, and while I would be fine with that if the rest of the ast complexity existed with its cards for more rewarding play, it shamefully doesnt anymore so I'd rather just go with the sure thing and play whm.
    (2)

  10. #10
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I don’t want to lose class identity but I am pro pruning. I know that is an unpopular opinion but I have quit this game in the past because I found it physically unpleasant to play.
    (3)

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