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  1. #41
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xatsh View Post
    I am not seeing the changes as being doom and gloom as many are, but I do feel they unnecessarily changed things. The we have to change stuff every patch to keep it fresh is honestly a negative in my eyes at least in terms of battle system.



    As for oversimplification, It is almost always a major negative over time in a mmo, it becomes a cancer that eat away at all the jobs. It is considered by many to be one of the major issues in Current WoW the classes all those their souls more or less. SE needs to not fall into that trap. Some complexity/micro managing is a good thing/required for a good game in the end, I am waiting to get to endgame to pass judgement on the current system as a whole.



    ATM Whm is playing more or less then same, lost some things but overall still feels the same to me. But players in my guild are echoing sch is drastically changed for the worse. Worse healer and horrible dps compared to before. Ast ppl seem mixed about.
    SQ evidently already embraced the holy trinity to ward against complexity and choice:
    • Lowest common denominator scope
    • Homogenization
    • Streamlining/simplification

    A few examples:
    • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
    • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
    • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
    • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"
    (4)

  2. #42
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    Quote Originally Posted by Millybonk View Post
    SQ evidently already embraced the holy trinity to ward against complexity and choice:
    The trinity system does not limit complexity nor choice. The proof of this can be seen by looking at the launch of both WoW and FFXIV:ARR and both of their first expansions.

    Quote Originally Posted by Millybonk View Post
    A few examples:
    • For me GNB plays like all other tanks with slight alterations here and there without anything noteworthy
    • DNC is a RNG-class: press a tiny amount of buttons hoping to hit the 50% chance to unlock your other abilities
    • SCH losing Selene, which offered a support choice, and now you have 2 faries both offering the same boring theme of "heals, shield, mitigation"
    • AST went from having strong cards for different situations to "Here have your 6% or 3% damage buff"
    None of these are a result of the trinity system. I won't disagree that these changes are bad decisions, however.
    (2)

  3. #43
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    I personally find it strange in that their way to make all jobs as balanced as each other is to effectively neuter them while simutaniously making each class in a job role feel far to similar to each other. Having some depth isn't exactly a bad thing, but classes like the Dancer really showed me a prime example of how not to make a new class, it's bad enough in that you only really use 5 skills in single target combat, but when 3 of them are down to a 50% RNG chance (with 1 of them also being a 50% chance to activate from a previous skill having a 50% chance to activate) it just gets old really quick, sure the class it self has some fancy animations and skill effects, but when I'm effectively pressing 1,2,1,2,1,2 for some period while waiting for a proc...

    I kind of feel sad that I've gone from my Ast and back to my Whm because of how the Ast has been killed off in form of any complexity with its cards, such a small buff (6% damage) does not feel satisfying to dish out, especially when that's literally all you can offer, not even an increased timer, or share it with the squad for a half effect, what we get instead is a 3 minute cooldown skill that also offers 6%, basically I just felt like a watered down WHM in the only difference being the way it heals, but yet the bigger aoe heals are all tied down to pre-casting them to get any usage out of them, and while I would be fine with that if the rest of the ast complexity existed with its cards for more rewarding play, it shamefully doesnt anymore so I'd rather just go with the sure thing and play whm.
    (2)

  4. #44
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I don’t want to lose class identity but I am pro pruning. I know that is an unpopular opinion but I have quit this game in the past because I found it physically unpleasant to play.
    (3)

  5. #45
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ayuhra View Post
    I don’t want to lose class identity but I am pro pruning. I know that is an unpopular opinion but I have quit this game in the past because I found it physically unpleasant to play.
    If I take that to the extreme you'd be content with each class having e.g. 4 abilities total, as long as those abilities contribute towards class identity?
    (1)

  6. #46
    Player
    DragonFlyy's Avatar
    Join Date
    Sep 2013
    Posts
    889
    Character
    Jasla Angelkin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SigmaOZ View Post
    Tell that to monsters, Tank, DPS or Healer, all must fight and being so weak is not nice.


    I don't see why Healers must have the crappiest DPS, I believe we should be as powerful as any DPS, current power balance is broken and needs to be fixed!...
    I don't see why DPS must have the crappiest HPS, I believe we should be as potent as any Healer ... see how silly that sounds. You choose to play a healer. Healers are not DPS and should not be required to do so.
    (6)

  7. #47
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by DragonFlyy View Post
    I don't see why DPS must have the crappiest HPS, I believe we should be as potent as any Healer ... see how silly that sounds. You choose to play a healer. Healers are not DPS and should not be required to do so.
    Well what helped set Healers in this game apart from healers in other MMOs was that we had to balance DPS and Healing. Where other MMOs had healers just be heal bots that barely did any damage of their own and thus were dependent on having friends to help them.

    And the HPS of bloodlust using melee DPS in AoE situations is not bad. I have had plenty of times where a healer wasted a GCD heal on me when I took an AoE hit from the mobs in the pack and lost 25% of my HP, only to instantly get that back on my next AoE attack because of bloodlust. Then the heal from the healer hits on my full HP bar... SAM really does have a good toolset for maintaining itself to reduce healer needs.
    (0)

  8. #48
    Player
    Millybonk's Avatar
    Join Date
    Jan 2019
    Posts
    140
    Character
    Lalamia Millybonk
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by DragonFlyy View Post
    I don't see why DPS must have the crappiest HPS, I believe we should be as potent as any Healer ... see how silly that sounds. You choose to play a healer. Healers are not DPS and should not be required to do so.
    Depends on your definition of healer: there's a wide range between "Turret healer who has to constantly spam heals to keep the group alive" and "Healer who has heals, support spells and damage in his toolkit, and uses them according to each situation".
    FF14 is currently diverging on the former of the two, and it's quite boring.
    (3)

  9. #49
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Millybonk View Post
    If I take that to the extreme you'd be content with each class having e.g. 4 abilities total, as long as those abilities contribute towards class identity?


    That’s not what is happening here, though.

    I think a good number of buttons to manage, including potions and lb is...

    32.

    More than that is rough, especially with certain control setups.

    Less than 16 is too sparse.
    (2)

  10. #50
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    There was nothing "strategic" about AST. That's nothing but rose-colored glasses talking.

    ASTs pulled for Balance. If it wasn't Balance, they used it for AoE enhance or feeding to Lord/Lady. Now it's easier to pull Balance, since they're all Balance... you just have to watch for the right seal and match with melee or ranged.
    (8)

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