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  1. #1
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MsQi View Post
    You are not even paying attention. This is not about the existence of Dancer. They are decimating older jobs, so their new one is more attractive.
    I've heard nothing but good things about Bard and Machinist. All I've seen from you in this thread is the claim that they have been butchered. Care to enlighten me as to how (provide details)? I tend to dismiss broad statements with no qualifying information.
    (2)
    Last edited by WaterShield; 07-01-2019 at 12:40 AM.

  2. #2
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    145
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    Bard has lost its more Support-oriented role and is now an upgraded Archer. I've heard many mains simply appalled and very unhappy with the loss of the harp and the class' identity, myself included. A few have abandoned ship and are looking to other classes. I would recommend looking at the Bard threads in the DPS section of the forums.

    That being said, I believe Ranged DPS' design is simply a style of play that can be frustrating yet gratifying. I'm curious OP, how would you make Dancer fun to play? Change up the way procs work?
    (1)
    Last edited by Xieldras; 07-01-2019 at 12:54 AM.

  3. #3
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,159
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    Quote Originally Posted by WaterShield View Post
    I've heard nothing but good things about Bard and Machinist. All I've seen from you in this thread is the claim that they have been butchered. Care to enlighten me as to how (provide details). I tend to dismiss broad statements with no qualifying information.
    Foe Requiem, Group effect from Songs , Nature's Minne has double recast, Refresh, Palisade.
    (0)

  4. #4
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by MsQi View Post
    Foe Requiem, Group effect from Songs , Nature's Minne has double recast, Refresh, Palisade.
    For the record I don't count the Role skills, as every Ranged Physical had them, they aren't inherent to a specific job by default.

    It sounds as though Bard and to a greater extent Machinist were reworked, and some people don't like the new vision.

    While this is regrettable, I have heard from many who like the changes as well. It's hard to say which outnumbers the other.
    (2)

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by MsQi View Post
    What a non-response

    RNG is what was complained about most.
    most of the changes they made had nothing to do with that issue. They could have just changed timings and/or damage and left all the abilities the same. but that has nothing to do with what I said.
    NA Data centers are not in Japan.
    None of my complaints were about existence.
    No. Most MCHs complained about the horrid way the job was prone to clipping during its Wildfire windows should one have higher latency or higher skill speed. This made the job feel clunky. They were not complaining about RNG, and it was not something on MCH’s wishlist of Please Fix This when it came to the job.

    Doesn’t matter where the servers are. Not everyone in NA lives in California (which is there the NA data centers are located), and not everyone who plays on an NA data center lives in the US either. MCH was so touchy with latency that it was a huge issue for any MCH that wanted to attempt to maximize their damage. And, as I said before, higher skill speeds were also an issue—see the massive amount of complaints MCHs had about Alphascape BiS where their Omega gun had skill speed, and they actually used Eureka gloves to avoid more skill speed on the job.

    Quote Originally Posted by WaterShield View Post
    For the record I don't count the Role skills, as every Ranged Physical had them, they aren't inherent to a specific job by default.

    It sounds as though Bard and to a greater extent Machinist were reworked, and some people don't like the new vision.

    While this is regrettable, I have heard from many who like the changes as well. It's hard to say which outnumbers the other.
    With BRD at least, Refresh was key to their support role as it was used exclusively at the higher levels to regenerate their MP for more Foe Requiem casts—not primarily for healer MP. In double physical ranged comps, both BRD and MCH coordinated Refresh around Foe’s usage and burst windows. So I’d say it was more critical for BRD compared to MCH, even for a role skill.

    From what I have heard about the newer BRD, it feels very boring compared to its 4.x incarnation—any sort of snap decision making and complexity has been removed. I have heard that single-target feels fairly mindless, despite there being more AOE power with their new AOE Sidewinder. Their level 80 skill is also a “press this at full gauge and no sooner” gimmick that is extremely lackluster: just a one-and-done button and ignore it otherwise unless the boss is dying.

    I haven’t touched BRD yet, but I was already dissatisfied with the changes back when they were announced and the media tour footage/data came to light. I liked their support aspect, but it’s been removed now save for Minne and Troubadour. Now they’re more focused on raw damage, and that’s not the reason I ever played the job. I’ll have to level it to know for certain, but considering how well I loved 4.x’s BRD, it will take a bit to impress me with 5.0 BRD, I think.

    Quote Originally Posted by Millybonk View Post
    Is that supposed to be an argument falsifying my OP?

    The only thing you show with it is that you apparently are unwilling/incapable of looking at the fact that the majority of DNC abilities are locked behind a 50% RNG-chance + you only have 1 ability on a 60sec CD which can unlock all those abilities without having to rely on RNG.

    Based on that you should already question the validity of DNC class design, as if you don't hit those RNG rolls you only have 2 single-target and 2 AoE abilities at your disposal.
    I’m level 76 currently on DNC, and I don’t have many issues getting procs outside of Flourish. Very rarely do I find myself just hitting 1-2-1-2 over and over again with no procs in sight so far. So I think the 50% proc rate is more than enough for it. At 76 you also get Esprit and Saber Dance, giving you even more RNG—but in a dungeon situation with your dance partner AOEing, you generate Esprit fairly quickly for Saber Dance. We don’t know what its proc rate is yet (PvP lists it at 20%, but we don’t know if this is true for PvE), but I find it to be fairly sufficient if you have a competent dance partner.
    (5)
    Last edited by HyoMinPark; 07-01-2019 at 10:03 PM.