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  1. #1
    Player
    Trunks's Avatar
    Join Date
    Aug 2013
    Location
    Ishgard
    Posts
    164
    Character
    Kai Earendel
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    I like how you can remove a third of the buttons we need to press for most of our playtime and the white knights say, "it's exactly the same!"

    While we're at it, let's just remove DOTs. It feels exactly the same - just one less button. Just one less button. Every expansion it's just one less button. (Except for the new buttons that you don't ever need to press.)

    And no, it does not feel the same. Having to manage two DOTs on separate timers, one with a cast time and one without, is not the same as managing one instant DOT of a longer duration. And then there was Cleric Stance, and lining it up with other raid buffs. It wasn't much, but it was something we could do to be try-hards when the content was not hard.

    For a lot of us, White Mage was already on the cusp of being too boring. We said as much when SB came out, and for two years we've been shushed and told to wait for the next expansion, hoping against hope that they'd do something to make up for the disasters of SB-launch WHM and SCH. Here we are. With ShB, they gave both Jobs a good, hard shove off the cliff.
    (32)

  2. #2
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Trunks View Post
    I like how you can remove a third of the buttons we need to press for most of our playtime and the white knights say, "it's exactly the same!"

    While we're at it, let's just remove DOTs. It feels exactly the same - just one less button. Just one less button. Every expansion it's just one less button. (Except for the new buttons that you don't ever need to press.)

    And no, it does not feel the same. Having to manage two DOTs on separate timers, one with a cast time and one without, is not the same as managing one instant DOT of a longer duration. And then there was Cleric Stance, and lining it up with other raid buffs. It wasn't much, but it was something we could do to be try-hards when the content was not hard.

    For a lot of us, White Mage was already on the cusp of being too boring. We said as much when SB came out, and for two years we've been shushed and told to wait for the next expansion, hoping against hope that they'd do something to make up for the disasters of SB-launch WHM and SCH. Here we are. With ShB, they gave both Jobs a good, hard shove off the cliff.
    I'm not surprised you're using "White Knight" as an insult. Scholar has always been the low effort class, so it's not shocking that you're trying to defend it with a low-effort insult.

    I don't disagree with your logic as to why healers are boring, but I disagree that this expansion is what made healers boring to DPS; Healers have ALWAYS been boring to DPS. Scholar, more than any other healer, is full of redundant abilities that do near identical things to each other, and it has been amusingly stupid to watch this community try to defend how two buttons with the exact same functionality and near identical duration is somehow more mentally engaging than one button with the exact same functionality and near identical duration.

    The biggest adjustment is that Aetherflow can't be used for crappy DPS moves, and you must spend them on healing instead, which is what I assume Scholar is really upset about since they're used to just smashing their forehead on the 1 key and then hitting 2 and 3 every 25ish seconds to justify letting their co-healer and fairy do all the work because they're busy with their complex DPS rotation of three (SOMETIMES FOUR) buttons.

    Scholar/Healers are exactly as boring as they always have been and this expansion didn't change that. If nothing else I hope the incessant whining convinces Yoshi-P that healers want a DPS rotation that is slightly more complex than "apply dot(s), shoot magic, repeat"

    Since we're on the subject, a pbAOE that applies its full damage immediately is vastly superior to an AOE dot in terms of DPS, and is generally more engaging as well. You have to contend with enemy attacks you normally wouldn't interact with by moving and then staying in melee range, and you're always doing all of your damage for the trash pull instead of losing some percentage of it because the DPS wiped out the group before your piddly DoT could apply its full strength. Nobody is willing to mention this in the sea of "Se ruined mah job!", but it's definitely more interesting and useful than what we had previously.
    (6)

  3. #3
    Player
    Yulja's Avatar
    Join Date
    May 2019
    Posts
    39
    Character
    Yulja Soneli
    World
    Phoenix
    Main Class
    Summoner Lv 74
    Quote Originally Posted by Trunks View Post
    I like how you can remove a third of the buttons we need to press for most of our playtime and the white knights say, "it's exactly the same!"

    While we're at it, let's just remove DOTs. It feels exactly the same - just one less button. Just one less button. Every expansion it's just one less button. (Except for the new buttons that you don't ever need to press.)

    And no, it does not feel the same. Having to manage two DOTs on separate timers, one with a cast time and one without, is not the same as managing one instant DOT of a longer duration. And then there was Cleric Stance, and lining it up with other raid buffs. It wasn't much, but it was something we could do to be try-hards when the content was not hard.

    For a lot of us, White Mage was already on the cusp of being too boring. We said as much when SB came out, and for two years we've been shushed and told to wait for the next expansion, hoping against hope that they'd do something to make up for the disasters of SB-launch WHM and SCH. Here we are. With ShB, they gave both Jobs a good, hard shove off the cliff.
    This. I can't just understand it anymore. They just killed SCH all in all right? It feels like cutting the fairy away from SCH and even the DPS kit which was more complex. Now SCH do not have anything to do anymore.

    Also @Warkupo: Let's be honest please. Having to manage 3 DoTs instead of 1 is just different. You wouldn't say that to a DPS or Tank rotation because the way you are arguing is just not good. In your way of thinking every job and every class you have ever played and ever will play is boring because it is "just button smashing". Healing and controlling DPS(especially DoTs) is complex. It needs time to get used to it. Why else was SCH the hardest job? Why else was AST and SCH harder than WHM? It was not only because of Cards+Fairy, it was because of the DPS management of SCH. I am playing over 15 years and my brother is playing over 16years(healer) and he is saying that this SCH is just way to easy to play and boring and unengaging as hell. SCH feels unfinished, clunky and the identity+core is smashed away.

    SE really needs to undo some changes and reverse some prunes. SCH really needs the fairy management and DPS kits back otherwise a lot of SCHs will quit and I am pretty sure of it. When we hit lvl 80 and get proper gear it will be even more boring, let's all just be honest. Hoping for a horrible Tank and horrible DPS to heal sometimes is the same as it was in SB but in SB you had a rotation, you had something to do. Now there is nothing but disappointment.
    (8)

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