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Thread: RIP Healers

  1. #41
    Player
    RognarB's Avatar
    Join Date
    Mar 2018
    Posts
    43
    Character
    Momeen Dapoulet
    World
    Lamia
    Main Class
    Dragoon Lv 80
    Healing is only worth the free materia you get from roulettes, it has gotten insanely boring. Forcing heals to access Afflus Misery when the lilly heals are just instant cast media I and cure II feels wrong, especially when the previous way to heal was to get away with as little healing as possible. There is nothing to keep track of other than 1 meager dot and ast had cards to busy themselves with in the meantime. I think that healers all got this massive range of healing skills because they nerfed the mp pool to shits and forces you to use it. There is no way in hell that any trial or raid, even savage, would require that much healing. They didnt before and they certainly wont in the future. Not dpsing as a healer is not fun, it has no decision making and is shallow as all hell when previously it was a LOT more satisfying and dynamic. No bloody wonder that healers are in demand for every roulette.


    EDIT: since the release of savage my opinion has changed dramatically. They did tailor fights to make healing a lot more involved and interesting. The way whm work is by using your buffs to do major healing at key points that is more than the sum of the individual spells. As it stands, healing is very satisfying and challenging enough to be interesting.
    (11)
    Last edited by RognarB; 09-11-2019 at 09:44 AM.

  2. #42
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    I play Dancer nao :>

    I assume it happened like I figured it would...they removed unique and fun things from healers and simplified them down more, but still didn't really increase the healing needed for content...so we're stuck doing an even more mindless/boring dps spam during downtime than we had before?

    I'm just assuming this is what happened though, I have not tried leveling healer yet, but I will still check it out later and see for myself if it is how it went :x

    Like...I wouldn't mind DPSing LESS on healer, they just need to give healers more to heal?
    (4)

  3. #43
    Player
    BahamutxD's Avatar
    Join Date
    Feb 2014
    Location
    Limsa Lominsa
    Posts
    59
    Character
    Bah Lizi
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    Why does AST still have 8 "different" cards for 4 "different" buffs? Divination feels like an excuse for this. Hunting for cards with different skins (because they are all pretty much the same) is not a fun mechanic.

    5.0 AST feels like a pre-alpha from 2.0 AST.

    And the worse of all. Less time mage-like spells.
    (11)
    Last edited by BahamutxD; 06-30-2019 at 01:26 PM.

  4. #44
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Dark_Lord_Kuro View Post
    How dare they expect you to heal on a healer
    A few points:

    - Healers are so good at healing that they get down time.
    - They get buffs to heals every expansion that make it easier to heal
    - In their down time they DPS so they don't get bored, in the case of AST they use cards too
    - They changed the way cards work, so a number of AST are finding it less fun
    - They changed the way SCH DPS's, so it's less fun
    - They have already gradually removed stuff from WHM, but even their DPS is less fun.
    - Long-time healers are saying playing a healer role is boring, when they didn't before
    - This was supposed to be the expansion where they were addressing healer issues and many healers are finding they've made things worse.

    It's not about the DPS, it's about being bored, DPS is just a symptom of the bigger problem.

    They want healers to heal more? Then don't take away what they do in their downtime. Make the content so that they have to heal more and make a strong use of their healing toolkit, so they have to push and optimise what they've got, because the healing is challenging them.

    This means existing content won't be boring & levelling won't be as boring. New content could then push them to heal more and DPS less. However. it seems the approach they've take is to gut the stuff healers do in their downtime without putting something else there in its place. Hell I'd have been more in favour of going the other way of giving more than they had in their downtime. I see some people are fine with fewer DPS abilities, maybe it's not what they liked about the role. For example I was in a discussion with another SCH in my FC, we found we took up SCH at different points in the game, my vision for SCH is an evolution of 2.0's, his wasn't because he picked it up later, so we didn't agree on the changes needed. People of course enjoy different things, so I expect there are people who don't mind how 5.0 healers play. Whilst I would love to have what I enjoyed about 2.0 replicated in existing content, I'm willing to compromise at "I don't want to be bored".

    I realise that some people didn't like the idea of being a healer because there was some expectation to DPS too and I guess SE doesn't want us to DPS so much. I feel the fair compromise here is to give us enough DPS stuff so story content, solo stuff & the level grind isn't a drag but fill our downtime with other support-y things.

    It is annoying playing a role you used to enjoy to have changes gradually make it less interesting to play. But I have gone to play a different role instead. If enough healers are unhappy with the changes do the same, then it should show that these changes weren't ideal if forum feedback doesn't already do this.
    (25)
    Last edited by Saefinn; 06-30-2019 at 04:47 PM.

  5. #45
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Loki View Post
    And why have they given us a sleep spell as role action which is useless and never used?
    Because they are mocking us!
    (5)

  6. #46
    Player
    Elgeron's Avatar
    Join Date
    May 2011
    Location
    Ul`dah
    Posts
    144
    Character
    Dodoku Lilimiye
    World
    Ragnarok
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Loki View Post
    And why have they given us a sleep spell as role action which is useless and never used?
    I don't know man, I think it works pretty well. Every time I play SCH I feel like falling asleep.
    (12)
    May you always walk under the light of the crystals.

  7. #47
    Player
    Bedlaam's Avatar
    Join Date
    May 2019
    Posts
    7
    Character
    Bedlaam Yamraiha
    World
    Goblin
    Main Class
    Machinist Lv 73
    They should have put work into making more complex healing mechanics and rotations. The tiny amount of work they put into the AST card system was something they could have allocated to innovating the healing styles of each job instead of neutering the other aspects of each healer without any compensation. Healers are boring as hell right now and it only took walking into the 71 dungeon for the first time to realize that everything healers had been worrying about before release had actually came to pass. It is no harder to heal than it used to be, but it is harder to not fall asleep while doing it. Also FIX FUCKING BUGS BEFORE RELEASING THEM IN THE ACTUAL GAME
    (5)

  8. #48
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    @OP: the loss of seals likely has to do with not being counted as "in combat" until you actually use a damaging spell or are targeted by an enemy. healing an ally in combat (such as the tank when they pull) does not count, you must use something to tag an enemy before counting as being in combat, and therefore able to gain the seals from cards.
    (0)

  9. #49
    Player
    Boomsmash's Avatar
    Join Date
    Apr 2018
    Posts
    63
    Character
    Arasgar Horo
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Ha. Haha. HAHAHAHA!

    Tiny amount of work. They literally could have made Spire a Direct Hit buff, made Arrow work like Greased Lightning, called it a day and had a better AST card system.

    Dev team needs to realize that lowering the skill floor doesn't require lowering the ceiling too.
    (4)

  10. #50
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,743
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I wish they had merged Cure 1 and 2. I want to take Cure 1 off my hotbar because it's never been more useless now that I have 40 other heals, but then I'd have to swap it when I get a low roulette.

    My hotbars were fine before but now I'm struggling to find a place for all these heals that feels comfortable.
    (3)

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