Healing is only worth the free materia you get from roulettes, it has gotten insanely boring. Forcing heals to access Afflus Misery when the lilly heals are just instant cast media I and cure II feels wrong, especially when the previous way to heal was to get away with as little healing as possible. There is nothing to keep track of other than 1 meager dot and ast had cards to busy themselves with in the meantime. I think that healers all got this massive range of healing skills because they nerfed the mp pool to shits and forces you to use it. There is no way in hell that any trial or raid, even savage, would require that much healing. They didnt before and they certainly wont in the future. Not dpsing as a healer is not fun, it has no decision making and is shallow as all hell when previously it was a LOT more satisfying and dynamic. No bloody wonder that healers are in demand for every roulette.
EDIT: since the release of savage my opinion has changed dramatically. They did tailor fights to make healing a lot more involved and interesting. The way whm work is by using your buffs to do major healing at key points that is more than the sum of the individual spells. As it stands, healing is very satisfying and challenging enough to be interesting.

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