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Thread: DNC Suggestions

  1. #61
    Player
    Moxiesan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Minako Nakamura
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    They feel really weak when it comes to single target. It needs to be buffed slightly. Also, the RNG mechanic needs to be tweaked or changed... especially with Espirit. As of right now.. my single target and AoE attacks are only a 50 potency difference, which means at 2+ targets, you have to AoE or you're losing out on a lot of damage. This should be tweaked to 3+ targets... That would feel a lot better I think. I know that DNC buffs other party members, but there is such a thing as ending up doing content by yourself, which really hurts.
    (0)

  2. #62
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Calypsx View Post
    Fan dance 3 should override fan dance 1 + 2 when it procs. No need to make it have its own button and it would make those burst phases feel far more smooth.
    The idea with FDIII and FDI/FDII is that you can double-weave them. So, ideally, you would hit Flourish > GCD > FDIII > FDII or FDI depending on AOE vs ST > GCD. Overwriting FDI/FDII removes the double-weaving potential, and I personally prefer being able to double-weave. Makes a job feel faster and less sluggish.
    (0)
    Sage | Astrologian | Dancer

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  3. #63
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    The idea with FDIII and FDI/FDII is that you can double-weave them. So, ideally, you would hit Flourish > GCD > FDIII > FDII or FDI depending on AOE vs ST > GCD. Overwriting FDI/FDII removes the double-weaving potential, and I personally prefer being able to double-weave. Makes a job feel faster and less sluggish.
    I'm not proposing the removal of double weaving, just an immediate flip flop. I would hate for there to be a delay and I love how weaving two fan dances feel but it would be nice to be able to look away from my hotbars when I hit my ogcd attacks.
    (0)
    Last edited by Calypsx; 07-04-2019 at 01:36 PM.

  4. #64
    Player
    Phaerius's Avatar
    Join Date
    Jun 2017
    Posts
    11
    Character
    Rurujori Hihijori
    World
    Malboro
    Main Class
    Thaumaturge Lv 60
    After some testing it seems like lalafells grunt way more often when doing any dancer action than my au'ra. So much so that it's pretty distracting. My lala will do this 'NYEEEH' grunt every other attack or dance step, where it seems like my au'ra does it once every 4-5. Any other lala's have similar experiences?
    (0)

  5. #65
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rongway View Post
    In re: Improv
    It's based on how many people are within a certain distance of you. If people run away, your next tick will be lower.
    So hate my teammates for not being in it gotcha :P

    Quote Originally Posted by Rongway View Post
    In re: Procs
    That's what Flourish is, though.
    I know that, i feel we need an additional one but it only gives a single proc(your choice) every 45s to help mitigate really bad rng, it would also give a slight dps boost without it being too encroaching on other Dps too much.
    (0)
    Guy butt is best butt <3

  6. #66
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,367
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Alright, after a bit of extensive play, some thoughts:

    1) We are gated behind 2 layers of RNG to obtain our feathers. 1st layer being the combo proc, and the 2nd layer being actually obtaining a feather from those procs - this feels a bit too much. My suggestion is either a) Always generate feathers from the procs or b) Have a , but smaller, chance to generate feathers on non proc abilities. Flourish is good to generate feathers, but there's that awful chance of not getting a feather - at all - from the procs generated there and feels terrible, so suggestion c) is to have flourish always generate feathers from proc'd abilities

    2) Saber Dance being on GCD feels slow for a resource spender type of ability. If nothing is done regarding the above item, then I'd suggest it being turned into a oGCD, even if it was necessary to slighty nerf the dmg or add a small recast timer to compensate.

    These problem with these 2 items above is because DNC can either have a really smooth and dynamic gameplay, or a really slow and clunky gameplay, because our weaving-in oGCDs abilities are gated behind the mercy of RNG luck. So, in my opinion, would either making feather generation a bit more reliable, or making Saber Dance an oGCD.

    3) Curing Waltz needs the range doubled, because the utilitiy of the spell is almost negated if you really can't catch a lot of people (sometimes including yourself) in the double heal. In my experience, the only moments you'll find the party intentionally REALLY stacked in that range, is to make sure everyone is receiving Cure 3 from WHMs... but then, in such occasion, Curing Waltz wouldn't be that useful, since Cure 3 is already very strong.

    4) En avant range also feels way too tiny. I'm the only here that thinks like this?

    5) It would be lovely if the developers could find a way for us to keep Closed Position with the chocobo partner. Also... No idea how to solve this, but the dps dummy trial, for dps check is useless for DNCs because we can't account for step damages.
    (2)

  7. #67
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I am loving Dancer thus far.
    My only real complaint is why no lvl 64 skill?
    And also Curing Waltz is extremely underwhelming and kinda sucks.
    (0)

  8. #68
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    These problem with these 2 items above is because DNC can either have a really smooth and dynamic gameplay, or a really slow and clunky gameplay, because our weaving-in oGCDs abilities are gated behind the mercy of RNG luck. So, in my opinion, would either making feather generation a bit more reliable, or making Saber Dance an oGCD.
    This ! it get to slow often.
    An idea would be to get a skillspeed bonus on Fan Dance III.

    3) Curing Waltz needs the range doubled, because the utilitiy of the spell is almost negated if you really can't catch a lot of people (sometimes including yourself) in the double heal. In my experience, the only moments you'll find the party intentionally REALLY stacked in that range, is to make sure everyone is receiving Cure 3 from WHMs... but then, in such occasion, Curing Waltz wouldn't be that useful, since Cure 3 is already very strong.
    Standard and Technical Finish needs to have a longer ranged wide.
    (0)

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  9. #69
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Nexxus View Post
    This ! it get to slow often.
    An idea would be to get a skillspeed bonus on Fan Dance III.
    I think having Saber Dance as an oGCD would help pacing a bit. It does feel sluggish when it will proc and I have to wait for my GCD to use it. Especially if I'm in a Devilment/burst window because I always want to get my Flourish procs off at that time as well. So it can make the window feel slow and clunky sometimes.

    Standard and Technical Finish needs to have a longer ranged wide.
    I personally think the range on these are fine. I'd rather our melee AOE ranges be increased a couple yalms. It's annoying in dungeons with large mobs to have the larger ones push the smaller ones out of your range to the point where you have to bury yourself in the pack to hit everything effectively.

    Quote Originally Posted by Calypsx View Post
    I'm not proposing the removal of double weaving, just an immediate flip flop. I would hate for there to be a delay and I love how weaving two fan dances feel but it would be nice to be able to look away from my hotbars when I hit my ogcd attacks.
    I don't personally see the need for them to be a single button. While I agree I'm staring at my hotbars a lot, I've mitigated it by condensing my HUD into a central location where I can see everything necessary with ease. But I also mained BRD last expansion and am used to watching my hotbars.
    (1)
    Last edited by HyoMinPark; 07-05-2019 at 05:48 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  10. #70
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Kolsykol View Post
    And also Curing Waltz is extremely underwhelming and kinda sucks.
    Curing Waltz is actually quite strong in a group scenario, and will be really nice for statics who can coordinate better. In PUGs, it's extremely useful right after a stack mechanic. 400 potency heal to everyone, and only a minute cd.

    It's kinda lackluster for solo content, but I think that's okay since we have both Curing Waltz and Second Wind.
    (1)
    "Women are meant to be loved, not to be understood." ~Oscar Wilde

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