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Thread: DNC Suggestions

  1. #91
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I don't know anything about numbers.. but I really wish the AoE skills had more range. say 10y or 15y like the Step Flourishes.
    (0)

  2. #92
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Why do I get the feeling this is gonna end up like Bard with the job slowly losing more and more support capabilities in exchange for higher and higher DPS until it ends up looking like a totally different job than it started as
    (0)

  3. #93
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Raikai View Post
    snip.
    What about at low levels? I am trying to wrap my head around this job and I am doing horribly. Like, I die if I aggro more than one mob. And all my attacks aggro.

    Don't have this same issue on most other jobs, I just burn things down.
    (0)

  4. #94
    Player
    Ferra_Anulum's Avatar
    Join Date
    Jul 2019
    Posts
    1
    Character
    Ferra Anulum
    World
    Balmung
    Main Class
    Black Mage Lv 80
    So far I really love the flow and the general feel of the job. I do agree with most here that at least the start of a step should be oGCD. But for me my bigest problem is with our main anywhere from 2 to 4 part combo... It just feels unbalanced and lopsided and thats not even taking fan procs into account. As they are in a vacuum fans are great being able to weave them in and out of your core just feels right. Its getting fans is the problem... so far the longest ive gone without a fan proc is just longer the a standard finish... thats 24 GCD! at level 72 with flourish your at least garented 1 fan 3 with a chance for a second.

    Right now we have 4 moves with 4 different potency. Right now we have a 2 part "combo" at 450, theres a 750 pot 3 part "combo" OR 800 pot 3 part "combo" OR theres still a chance for a 1200 pot 4 part "combo"?! just right there our numbers are all over the place! now we can get a chance for 1 fan on 2 of these "combos" and has a chance for 2 on the 4th. this just throws the numbers all over the place even farther!

    This is just RNG on RNG on RNG... and the buffs we give really dont make up for being shafted by RNG. cause right now looking at prelem numbers we're doing no better then an AST with the same kind of buffs.
    (0)

  5. #95
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,337
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ayuhra View Post
    What about at low levels? I am trying to wrap my head around this job and I am doing horribly. Like, I die if I aggro more than one mob. And all my attacks aggro.

    Don't have this same issue on most other jobs, I just burn things down.
    If you mean dungeon runs, the tank should be having all the aggro...

    As for soloing, it's really recommended to use your chocobo as a healer and use it as your dancing partner, so you can use the Standard Step to the fullest
    (1)

  6. #96
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,337
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ferra_Anulum View Post
    So far I really love the flow and the general feel of the job. I do agree with most here that at least the start of a step should be oGCD. But for me my bigest problem is with our main anywhere from 2 to 4 part combo... It just feels unbalanced and lopsided and thats not even taking fan procs into account. As they are in a vacuum fans are great being able to weave them in and out of your core just feels right. Its getting fans is the problem... so far the longest ive gone without a fan proc is just longer the a standard finish... thats 24 GCD! at level 72 with flourish your at least garented 1 fan 3 with a chance for a second.

    Right now we have 4 moves with 4 different potency. Right now we have a 2 part "combo" at 450, theres a 750 pot 3 part "combo" OR 800 pot 3 part "combo" OR theres still a chance for a 1200 pot 4 part "combo"?! just right there our numbers are all over the place! now we can get a chance for 1 fan on 2 of these "combos" and has a chance for 2 on the 4th. this just throws the numbers all over the place even farther!

    This is just RNG on RNG on RNG... and the buffs we give really dont make up for being shafted by RNG. cause right now looking at prelem numbers we're doing no better then an AST with the same kind of buffs.
    And that is even worse when your Flourish forced procs won't give you any feathers at all, I've had that in many situations.

    Currently the optimal way to play is to keep at 3x feathers until the burst window... But pondering that, I personally think that's not a very fun way to manage your feathers, because it essentially reduces the fourfold to "1 charge" (the fourth one, that you are "allowed" to spend in your rotation), basically negating the management aspect all all because there's no decision there. That reminds me a lot of SB's MCH usage of Flamethrower, interrupting the ability on purpose just to enter overheat and not using it for its damage.

    In that light, I really wish Flourish would also cause a 100% chance to get feathers on its forced procs or something like that, so we wouldn't have to worry much about saving all our feathers through a fight.
    (0)
    Last edited by Raikai; 07-09-2019 at 08:52 PM.

  7. #97
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    With Espirit gain the fastest i have gained Espirit has been with Blm.

    I have partnered with drg,mnk,sam,smn and brd for a few runs)3+ at least) checking my rate and blm just gave me so much, now could be complete rng luck but it has stood out and i got to 8.65k with them on Titania.

    Now i've yet to be able to partner with nin,mch and rdm for more than 1 run so i want to do that before final verdict but it certainly feels like certain jobs give more than others.
    (0)
    Guy butt is best butt <3

  8. #98
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Makeda View Post
    I like that basic step is on the cooldown. It justifies the massive DPS of finishing steps.
    U mean the massive 397 pot gain?...

    Quote Originally Posted by Crushnight View Post
    With Espirit gain the fastest i have gained Espirit has been with Blm.

    Now i've yet to be able to partner with nin,mch and rdm for more than 1 run so i want to do that before final verdict but it certainly feels like certain jobs give more than others.
    would be bad if that will turn out right... it would imply another strickt Meta on the horizon : /
    (0)
    Last edited by Neela; 07-09-2019 at 11:30 PM.

  9. #99
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    I think if they made Fan Dance 1 upgrade into Fan Dance 3 they could make Saber Dance an oGCD to go in the Fan Dance 3 spot.
    (0)

  10. 07-10-2019 11:54 AM

  11. #100
    Player
    KohakuTribal's Avatar
    Join Date
    Jan 2015
    Location
    Limsa Lominsa
    Posts
    24
    Character
    Kohaku Tribal
    World
    Tonberry
    Main Class
    Dancer Lv 80
    DNC overall is fun and I LOVE seeing the big damage numbers from crit Technical Flourish. However, the RNG feels a bit bad IMO. Some people like RNG in the job, but I feel like Fourfold Feathers are stuck behind too many RNG walls. I know every DNC here has had SO many frustrating dry periods where those Feathers just WON'T proc. In dungeons I tend to burn Feathers to Fan Dance II the trash mobs, and then on the last group of mobs before bosses I try to save up Feathers. But it's not uncommon to only get one or two feathers, even though you've gone through 20+ GCDs. Then when we're saving Feathers for burst windows, we don't really have anything to weave other than burning a fourth Feather now and then. And in Primal fights, it's just a given that our first burst window is going to be lackluster because we have no Feathers.

    Also the level 80 ability, Improvisation, is such a let down. It basically does the same thing as Samurai's Meditate (that they get 20 levels earlier, plus build Meditation stacks, PLUS Meditation stacks can be accrued outside of combat???), but with a CD twice as long. It also requires party members to be nearby. Oh, but 10% increased healing. So the only time it's useful/usable is when a boss is untargetable. Otherwise it's a huge DPS loss to use it, right? As an ability, it's pretty bad. As the CAPSTONE Lv. 80 ability?? It's downright awful.

    In my opinion, some nice changes would be:

    Fix the Esprit info. The description as it stands now does not make Esprit generation sound RNG at all. And if other languages' descriptions include the bit about the RNG chance varying based on the Dance Partner's job......INCLUDE IT IN THE ENGLISH INFO, TOO! Seriously, who was cutting corners there?

    Saber Dance being oGCD would feel smoother and more punchy.

    Standard and Technical Finish being oGCD would be nice as well...but it doesn't feel horrible to me on GCD.

    Curing Waltz could use a potency buff. It's okay if you've got the party stacked, but that only happens occasionally. Unstacked it feels really weak. And I don't feel like it's worth it to pry my focus away from the combat and mechanics to chase down the Dance Partner for a stack.

    Improved proc rate for combos and Fourfould Feathers. Keeping the base at 50% is fine, but maybe increasing the proc rate from Direct Hits and Critical Hits would put Feather generation in a better place. Maybe 70% for Direct Hits and 90% from Crits? This would also make our TS + Devilment window extra nice. Having better Feather generation would mean we could afford to spend more Feathers for weaving Fan Dances, and I think that would improve the overall feel of the class and make it more fun.

    I wish there was an ability to grant instant Feathers, kind of like No Foot Rise in FFXI (to get Finishing Moves). I thought Flourish was going to be that ability, but nope.

    Improvisation...something. Make this No Foot Rise that grants full Feathers. At least I'd use it.
    (1)

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