I don't know anything about numbers.. but I really wish the AoE skills had more range. say 10y or 15y like the Step Flourishes.
I don't know anything about numbers.. but I really wish the AoE skills had more range. say 10y or 15y like the Step Flourishes.
Why do I get the feeling this is gonna end up like Bard with the job slowly losing more and more support capabilities in exchange for higher and higher DPS until it ends up looking like a totally different job than it started as
So far I really love the flow and the general feel of the job. I do agree with most here that at least the start of a step should be oGCD. But for me my bigest problem is with our main anywhere from 2 to 4 part combo... It just feels unbalanced and lopsided and thats not even taking fan procs into account. As they are in a vacuum fans are great being able to weave them in and out of your core just feels right. Its getting fans is the problem... so far the longest ive gone without a fan proc is just longer the a standard finish... thats 24 GCD! at level 72 with flourish your at least garented 1 fan 3 with a chance for a second.
Right now we have 4 moves with 4 different potency. Right now we have a 2 part "combo" at 450, theres a 750 pot 3 part "combo" OR 800 pot 3 part "combo" OR theres still a chance for a 1200 pot 4 part "combo"?! just right there our numbers are all over the place! now we can get a chance for 1 fan on 2 of these "combos" and has a chance for 2 on the 4th. this just throws the numbers all over the place even farther!
This is just RNG on RNG on RNG... and the buffs we give really dont make up for being shafted by RNG. cause right now looking at prelem numbers we're doing no better then an AST with the same kind of buffs.
If you mean dungeon runs, the tank should be having all the aggro...
As for soloing, it's really recommended to use your chocobo as a healer and use it as your dancing partner, so you can use the Standard Step to the fullest
And that is even worse when your Flourish forced procs won't give you any feathers at all, I've had that in many situations.So far I really love the flow and the general feel of the job. I do agree with most here that at least the start of a step should be oGCD. But for me my bigest problem is with our main anywhere from 2 to 4 part combo... It just feels unbalanced and lopsided and thats not even taking fan procs into account. As they are in a vacuum fans are great being able to weave them in and out of your core just feels right. Its getting fans is the problem... so far the longest ive gone without a fan proc is just longer the a standard finish... thats 24 GCD! at level 72 with flourish your at least garented 1 fan 3 with a chance for a second.
Right now we have 4 moves with 4 different potency. Right now we have a 2 part "combo" at 450, theres a 750 pot 3 part "combo" OR 800 pot 3 part "combo" OR theres still a chance for a 1200 pot 4 part "combo"?! just right there our numbers are all over the place! now we can get a chance for 1 fan on 2 of these "combos" and has a chance for 2 on the 4th. this just throws the numbers all over the place even farther!
This is just RNG on RNG on RNG... and the buffs we give really dont make up for being shafted by RNG. cause right now looking at prelem numbers we're doing no better then an AST with the same kind of buffs.
Currently the optimal way to play is to keep at 3x feathers until the burst window... But pondering that, I personally think that's not a very fun way to manage your feathers, because it essentially reduces the fourfold to "1 charge" (the fourth one, that you are "allowed" to spend in your rotation), basically negating the management aspect all all because there's no decision there. That reminds me a lot of SB's MCH usage of Flamethrower, interrupting the ability on purpose just to enter overheat and not using it for its damage.
In that light, I really wish Flourish would also cause a 100% chance to get feathers on its forced procs or something like that, so we wouldn't have to worry much about saving all our feathers through a fight.
Last edited by Raikai; 07-09-2019 at 08:52 PM.
With Espirit gain the fastest i have gained Espirit has been with Blm.
I have partnered with drg,mnk,sam,smn and brd for a few runs)3+ at least) checking my rate and blm just gave me so much, now could be complete rng luck but it has stood out and i got to 8.65k with them on Titania.
Now i've yet to be able to partner with nin,mch and rdm for more than 1 run so i want to do that before final verdict but it certainly feels like certain jobs give more than others.
Guy butt is best butt <3
U mean the massive 397 pot gain?...
would be bad if that will turn out right... it would imply another strickt Meta on the horizon : /
Last edited by Neela; 07-09-2019 at 11:30 PM.
I think if they made Fan Dance 1 upgrade into Fan Dance 3 they could make Saber Dance an oGCD to go in the Fan Dance 3 spot.
Player
DNC overall is fun and I LOVE seeing the big damage numbers from crit Technical Flourish. However, the RNG feels a bit bad IMO. Some people like RNG in the job, but I feel like Fourfold Feathers are stuck behind too many RNG walls. I know every DNC here has had SO many frustrating dry periods where those Feathers just WON'T proc. In dungeons I tend to burn Feathers to Fan Dance II the trash mobs, and then on the last group of mobs before bosses I try to save up Feathers. But it's not uncommon to only get one or two feathers, even though you've gone through 20+ GCDs. Then when we're saving Feathers for burst windows, we don't really have anything to weave other than burning a fourth Feather now and then. And in Primal fights, it's just a given that our first burst window is going to be lackluster because we have no Feathers.
Also the level 80 ability, Improvisation, is such a let down. It basically does the same thing as Samurai's Meditate (that they get 20 levels earlier, plus build Meditation stacks, PLUS Meditation stacks can be accrued outside of combat???), but with a CD twice as long. It also requires party members to be nearby. Oh, but 10% increased healing. So the only time it's useful/usable is when a boss is untargetable. Otherwise it's a huge DPS loss to use it, right? As an ability, it's pretty bad. As the CAPSTONE Lv. 80 ability?? It's downright awful.
In my opinion, some nice changes would be:
Fix the Esprit info. The description as it stands now does not make Esprit generation sound RNG at all. And if other languages' descriptions include the bit about the RNG chance varying based on the Dance Partner's job......INCLUDE IT IN THE ENGLISH INFO, TOO! Seriously, who was cutting corners there?
Saber Dance being oGCD would feel smoother and more punchy.
Standard and Technical Finish being oGCD would be nice as well...but it doesn't feel horrible to me on GCD.
Curing Waltz could use a potency buff. It's okay if you've got the party stacked, but that only happens occasionally. Unstacked it feels really weak. And I don't feel like it's worth it to pry my focus away from the combat and mechanics to chase down the Dance Partner for a stack.
Improved proc rate for combos and Fourfould Feathers. Keeping the base at 50% is fine, but maybe increasing the proc rate from Direct Hits and Critical Hits would put Feather generation in a better place. Maybe 70% for Direct Hits and 90% from Crits? This would also make our TS + Devilment window extra nice. Having better Feather generation would mean we could afford to spend more Feathers for weaving Fan Dances, and I think that would improve the overall feel of the class and make it more fun.
I wish there was an ability to grant instant Feathers, kind of like No Foot Rise in FFXI (to get Finishing Moves). I thought Flourish was going to be that ability, but nope.
Improvisation...something. Make this No Foot Rise that grants full Feathers. At least I'd use it.
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