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Thread: DNC Suggestions

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  1. #29
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,529
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ferra_Anulum View Post
    So far I really love the flow and the general feel of the job. I do agree with most here that at least the start of a step should be oGCD. But for me my bigest problem is with our main anywhere from 2 to 4 part combo... It just feels unbalanced and lopsided and thats not even taking fan procs into account. As they are in a vacuum fans are great being able to weave them in and out of your core just feels right. Its getting fans is the problem... so far the longest ive gone without a fan proc is just longer the a standard finish... thats 24 GCD! at level 72 with flourish your at least garented 1 fan 3 with a chance for a second.

    Right now we have 4 moves with 4 different potency. Right now we have a 2 part "combo" at 450, theres a 750 pot 3 part "combo" OR 800 pot 3 part "combo" OR theres still a chance for a 1200 pot 4 part "combo"?! just right there our numbers are all over the place! now we can get a chance for 1 fan on 2 of these "combos" and has a chance for 2 on the 4th. this just throws the numbers all over the place even farther!

    This is just RNG on RNG on RNG... and the buffs we give really dont make up for being shafted by RNG. cause right now looking at prelem numbers we're doing no better then an AST with the same kind of buffs.
    And that is even worse when your Flourish forced procs won't give you any feathers at all, I've had that in many situations.

    Currently the optimal way to play is to keep at 3x feathers until the burst window... But pondering that, I personally think that's not a very fun way to manage your feathers, because it essentially reduces the fourfold to "1 charge" (the fourth one, that you are "allowed" to spend in your rotation), basically negating the management aspect all all because there's no decision there. That reminds me a lot of SB's MCH usage of Flamethrower, interrupting the ability on purpose just to enter overheat and not using it for its damage.

    In that light, I really wish Flourish would also cause a 100% chance to get feathers on its forced procs or something like that, so we wouldn't have to worry much about saving all our feathers through a fight.
    (0)
    Last edited by Raikai; 07-09-2019 at 08:52 PM.

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