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  1. #1
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I fail to see what the issue is. I've been playing it all day today, and it plays very well to me. It still has the general flow of high dps uptime and weaving ogcd heals. Even with dungeon pulls as long as you ride the lucid dreaming and aetherflow cds your mp sustains itself well enough.
    (5)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Brandedblade View Post
    I fail to see what the issue is. I've been playing it all day today, and it plays very well to me. It still has the general flow of high dps uptime and weaving ogcd heals. Even with dungeon pulls as long as you ride the lucid dreaming and aetherflow cds your mp sustains itself well enough.
    Honestly, can you seriously not see the problem with not having Aetherflow charges on large pulls in dungeons? If the SCH doesn't start tagging mobs with dots to get themselves in combat asap, they have no oGCD heal incase the tank needs a top up mid pull. This was noticed big time by our tanks last night.

    This makes the method of throwing a barrier on the tank as the previous pack dies and then using the run as time to regenerate MP out of combat somewhat iffy, significantly more so if you happened to end the last pull without any Aetherflow.
    (16)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  3. #3
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by Sebazy View Post
    Honestly, can you seriously not see the problem with not having Aetherflow charges on large pulls in dungeons? If the SCH doesn't start tagging mobs with dots to get themselves in combat asap, they have no oGCD heal incase the tank needs a top up mid pull. This was noticed big time by our tanks last night.

    This makes the method of throwing a barrier on the tank as the previous pack dies and then using the run as time to regenerate MP out of combat somewhat iffy, significantly more so if you happened to end the last pull without any Aetherflow.
    I'm cool with SCH not being rebuffed to god-tier status, but this I agree needs patching ASAP. I'd argue about AST cards not giving seals too but a few people have pointed out that they can stack multiple buffs now so that might be too strong, idk.

    Mind you, I've always supported lilies bring generated outside of combat too so there's that. It too has never struck me as a resource so powerful it needs to be artificially limited in some way.
    (4)

  4. #4
    Player
    Khemi's Avatar
    Join Date
    Jan 2014
    Posts
    3
    Character
    Khemi Amariya
    World
    Omega
    Main Class
    Scholar Lv 78
    SCH in its current state is mostly boring.

    I'm not having any trouble healing dungeons - in fact, a DRK wall-to-wall pulling in the level 73 dungeon is the most fun I've had doing dungeons this expansion. I was sneaking in DPS where I could and using my aetherflow and fairy actions as much as possible keeping this tank up. It still wasn't that hard to do.

    Otherwise... I'm sat there doing nothing with my aetherflow. I throw Chain Strat on something and then spam Art of War over and over until I'm out of mana, even with Lucid.

    And this is only going to get worse as we outgear the content.

    Yes, it might be great in savage, I don't know that. But leveling content is just as important to have fun in, and this is not fun.
    (6)

  5. #5
    Player
    Zweiss's Avatar
    Join Date
    Jun 2017
    Posts
    25
    Character
    Ash Crowe
    World
    Brynhildr
    Main Class
    Red Mage Lv 84
    Quote Originally Posted by AristocraticCorgi View Post
    Thank you for contributing to the thread. As a follow-up, I have been playing WHM and the amount of holy spam I can do while running in a dungeon (same gear as my SCH btw) is absurd. WHM has an almost infinite supply of mana to use healing ogcds or just spam holy with gusto and without any concerns.

    By the way, Afflatus Solace plus lilies makes sure that I don't even need to use my ogcds while running a dungeon. I ran The Ghymlit Dark using almost no ogcds, save for emergencies. Lilies and Afflatus was more than enough to keep the entire party going, including the tank and tank busters.

    Why is WHM literally OP/broken while SCH got trashed so badly?

    Do the devs even play their own healers? I have played them all and it's very noticeable how SCH got the short end of the stick with this expansion. I guess it's time to go WHM during ShB.
    No they don’t, it’s been confirmed that nobody on the dev team mains any of the healers which is one of the main reasons why they always struggle so much when it comes to balancing them. Also one of the reasons why we haven’t gotten another healer again for the second expansion in a row.
    (9)

  6. #6
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Furthermore, they got 4 job designers for 5 different roles (Tank,Healer,Range,Melee,Caster), while games like Aion have 9 designers.
    (8)

  7. #7
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    Fire the healer designer one ...
    (2)

  8. #8
    Player
    Bastionus's Avatar
    Join Date
    Jun 2019
    Posts
    17
    Character
    Endymion Celestine
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by AristocraticCorgi View Post
    Sorry for the negative title but I don't think I'm exaggerating. What's horrible about scholar:

    1. Can't use aetherflow unless engaged in battle.
    2. Your rotation is so dull and boring it hurts. At 70 is Bio > Broil for 30 seconds and maybe Art of War if doing a dungeon and dealing with multiple enemies. You only get to have what seems to be a 2nd DoT at 72 in the form of Biolysis and then Broil 3. That still leaves you with a boring, dull rotation.
    3. Mana is awful on SCH now, you will run out of mana very often, and there is no more BRD mana regen or Caster mana transfer.
    4. If in dungeons, all you do now most of the time is wait for enemies to hit the tank and heal him/her, even though there is plenty of downtime to dps and kill mobs, but if you do it, you will probably run out of mana. The system punishes you for trying to dps with SCH -- I am not sure that WHM has these issues with mana as SCH does btw.
    5. Why did Yoshi P and his team decide to get rid of Shadowflare, Bane, and Miasma/Miasma 2? From what I have experienced running dungeons, there is still PLENTY of downtime with bosses to do dmg on the side, even with the bosses using more aoes/etc, demanding more healing. This makes the flow of the fights awkward because you know that you could dps but if you do, your mana will suffer, or you are aware that you don't have the tools you used to have to deal dmg properly.

    Please consider restoring some parts of the SCH kit. The most nuanced, fun, flexible healer is a sad shell of his former self in its current condition. It deserves better and the people who played the job certainly didn't ask for it to be this way.
    Try to remember that this is part of the homogenization of healers, Astro had that rotation of a dot and a nuke for like...ever!

    I have done 2 dungeons and 1 trial in the new expansion. I have noticed that healing is in more demand than dpsing. Which I think was Square Enix's answer to lack of dps from healers. But really all it has done for me is raise my blood pressure and give me stress O_O

    Maybe at lvl 80 it will be different with the whole kit. But srsly WOW!

    Also can Divination not be on such a long cooldown? And can it and Celestial Opposition have a bigger aoe radius? K thnx
    (0)

  9. #9
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Only done one dungeon so far but I could like this new pace. Only thing is I miss energy drain. If they removed it because of the mp absorb they could just get rid of it and just keep it as a low potency offensive skill... still need to play more to give a verdict on SCH
    (0)
    Last edited by Hysterior; 06-29-2019 at 04:49 PM.

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sebazy View Post
    Honestly, can you seriously not see the problem with not having Aetherflow charges on large pulls in dungeons? If the SCH doesn't start tagging mobs with dots to get themselves in combat asap, they have no oGCD heal incase the tank needs a top up mid pull. This was noticed big time by our tanks last night.

    This makes the method of throwing a barrier on the tank as the previous pack dies and then using the run as time to regenerate MP out of combat somewhat iffy, significantly more so if you happened to end the last pull without any Aetherflow.
    No I have no issue with the in combat aetherflow. It's no different then dotting a mob while the tanks pulling to make sure your Excog gives you fae guage. You where already tagging yourself in combat asap for one resource so doing it for another is far from an issue.
    (1)

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