Is there a reason why I have a good 10,000 HP less in Heaven on High? I’ve been doing a lot of soloing, and on average, RDM used to have 39k health. Attempted to do a run just now and I’m at 28000 instead. Is this some sort of oversight or bug? I thought stats were completely independent in Deep Dungeons. Enemies are doing the exact same damage as they were before.

Is there a way that this can be undone? Soloing is difficult as it is, and having 25% less health might just make it impossible, especially for non RDM jobs.