Quote Originally Posted by Zyneste View Post
The only real issue I see with the changes is that TP is infinite, but MP took a nerf with the loss of Refresh. MP Sustain with multiple deaths will be a serious issue.
What loss of Refresh? You mean those abilities that most PUG Range DPS rarely use? Or are you talking about Mana Shift... another ability most PUG Mage DPS rarely use? It is hard to miss something that most people rarely have seen.

MP Sustain should be a serious issue if there are multiple deaths. If there are multiple deaths, there are issues going on that need to be addressed. If multiple deaths are happening because of stupid actions (like DPS standing in deadly AOE or tanks spinning the cleaving boss), those issue need to be taken care of. The "I'll just raise this DPS and we'll zombie through this" isn't going to work anymore.

TP is infinite because SE decided to make the real resource limiter Healer's MP for this expansion. TP users didn't get a buff, instead they had their resource limitation outsourced to healers. If anything, the Infinite TP is a nerf.

Yes, TP Users can spam all the AOE they want, but if Healer McCureIISpam drains the bank, it doesn't matter if you can DPS for free. That Healer just ate up the group's resources.

It doesn't matter if the Healer is great with MP management, Tanks deciding to show everyone that the boss can cleave isn't going to help.

It also doesn't matter if the Healer and the Tank do good, if DPS don't actually DPS, the Healer will run out of resources at some point.

Everyone is actually going to have to stop watching the Netflix and actually put some attention into group content... even casual content.