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  1. #1
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by JohnSeal View Post
    TA is the best skill in the ENTIRE game!
    And that's the problem.

    It's too good. Thus it creates negative feedback loops that devolve into crap like making sure that DRK gets a crappy Inner Release clone instead of something actually unique and interesting (You know, like maybe having the Living Shadow provide a bunch of extra sustained DPS?)


    Quote Originally Posted by JohnSeal View Post
    10% buff to drop everything you have and ofc rotation focus on burst.
    Again, this is a problem.

    Since, it really hampers job design. Since EVERYTHING has to be focused around burst. You can't have any form of sustained damage, no everything has to be 10s burst windows. Specifically 10s burst windows. You can't have more than that, because then it won't fit into a TA window.

    Burst already has inherent advantages over sustained damage. It deals with target swaps more effectively, it clears trash better, it is less effected by loss of uptime.

    Why does it need additional focus in the form of TA being such a massive boost to damage?

    Quote Originally Posted by JohnSeal View Post
    At this point let SE stop release Savage raid and Ex trial and let’s all play casual, shall we...
    I fail to see the relevance between TA being horrible design and Savage/Ex Trials?

    Unless you're implying that TA is required for Savage/Ex Trials? Or that for some reason, the non-existence of TA somehow simplifies the game (Which is actually being simplified because of TA, since it's becoming more and more focused on "Press CD and burst for 5 GCDs" every 60/90s and because of TA that equates to like 30-40% of your entire damage output.

    Heck, most other games, these massively potent rDPS CD's are typically once per fight things. Where you co-ordinate much more about maximizing a single burst window during an encounter, and have to figure out the best time to use it (I.e. Which phase you want to get through the fastest). Yet, here in XIV, we have TA being on a shorter CD than most other CD's... Which requires so much co-ordination such as just pressing your own CD whenever its up because half the time it'll coincide with TA...
    (2)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kalise View Post
    It's too good. Thus it creates negative feedback loops that devolve into crap like making sure that DRK gets a crappy Inner Release clone instead of something actually unique and interesting (You know, like maybe having the Living Shadow provide a bunch of extra sustained DPS?)
    DRK got Delirium+Bloodspiller Spam because of content design needs not because TA exists. Warriors cheesing Phantom Train is a good example of why all 4 tanks need a 10 sec burst window of similar potency.
    (0)

  3. #3
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    DRK got Delirium+Bloodspiller Spam because of content design needs not because TA exists. Warriors cheesing Phantom Train is a good example of why all 4 tanks need a 10 sec burst window of similar potency.
    phantom train is a good expample that death mechanics soudn't being able to skip by something that simple like burst a add, and devs should be more careful with this kind of stuff in the future raids.
    (1)
    Last edited by shao32; 07-01-2019 at 04:30 AM.