Quote Originally Posted by JohnSeal View Post
Remove TA from NIN?! That’s absurd!! TA is the best thing in the entire game lol
TA is the single worst skill left in the game.

Since, it (Along with dumb encounter design with forced downtime) promotes such a cancerous meta that revolves around popping CD's on 60s intervals and making burst = king. Whilst simultaneously, cementing NIN as a mandatory pick for pretty much any team composition (Something they were trying to actually get rid of with the changes to BRD/DRG, but arbitrarily decided not to do the same with NIN and TA).

TA windows are why WAR in SB was better than PLD/DRK. TA windows are why WAR continues to be better than DRK/GNB. TA windows are why we have DRK being a crappy WAR knockoff with IR-lite. TA windows are why GNB can't use a SkS build (Since, it would require absurd levels of SkS to get Gnashing Fang's 30s CD down to 20s to continue to align with TA windows). TA windows are why no-one has any freedom to use skills like Plunge/Intervene/Rough Divide/Infuriate for utility purposes, because you need to pool up 2 charges for TA windows. TA windows push every job towards needing to be designed around 10s burst phases so you can't have any job variety with sustained damage dealers. Among other things.

Raw damage buffs are just not good design. They cause so many problems, because invariably, everything always ends up coming back to aligning CD's with them. This is made even worse by the fact that TA has a mere 60s CD (Compared to the 120/180s CD's of other rDPS boosts) which means its up so often that you literally always have to consider it for any CD usage...