Quote Originally Posted by JohnSeal View Post
Why you say the GNB have the worst kit for personal mitigation?
Parry is shit therefore Camouflage is bad. Parry has even been nerfed down to only 15% DR to boot.

HoS is literally the weakest active mitigation skill. It's only 15% DR. Raw Intuition is 20% DR, TBN is 25% shield and Sheltron takes the cake with being 20% that scales up to 30%+ DR.

Aurora is a HoT which means it's only useful for fluff damage.

The only mitigation skill that GNB has that is actually good, is Superbolide because it allows for the same mechanic cheesing as Hallowed Ground, but with a 1 minute shorter CD (At the cost of your entire health bar and 2s duration...)

Quote Originally Posted by JohnSeal View Post
I did few calculations with all tanks openers and they are so close to each other and the WAR still wins only because of IR. GNB has 2 dots that deal 1350 dmg over time + 270 from No mercy. The PLD is 595 dmg over time from Goring, in overall more powerful but you need a full combo for that.
The game isn't about openers though.

It's about who can best capitalize on burst windows due to stupid things existing like Trick Attack as well as bosses becoming untargetable due to phase changes or various attacks they use. Which makes burst damage result in higher DPS (Since, that's the case with Stormblood. WAR outperforms other tanks only because burst damage is king even though on paper, PLD and DRK can deal more sustained DPS)

2 DoTs that last 15/30s and a Gnashing Fang combo are just not going to be able to be as effective as 2x Inner Chaos + 3x IR FC's/4x Holy Spirit + Confiteor/5x Bloodspiller during Trick Attack windows.

Even more so when you consider... Gnashing Fang combo also utilizes your oGCD weaving time. While WAR gets a ton of opportunity to fit in their Upheaval and lulslaught, PLD can weave in their Spirits Within and Intervene and DRK can weave in their Plunge and Darkness oGCDs.