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  1. #31
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wyssahtyn View Post
    Not particularly a revelation, and I get gameplay needs to be convenient, but some of the explanations they give you in the beginning feel awfully contrived from a narrative standpoint, at least in my opinion.

    Like how time is fluctuating randomly, but oh, it's conveniently reaching an equal state of passage between the First and the Source and such. Like, I get it, but it's just.... Meh. I'll probably complain about other stuff when I get back around to the MSQ. The intro felt cinematic and all, but I've already gotten bored from having to run all over the Crystarium.
    Not very far myself yet, but yeah this did seem a bit flimsy.

    Could have used the fluctuating time as an excuse for why he kept grabbing the wrong people and how he had to either force them to sync or wait for them to sync before he had another go. Something a bit more than 'well isn't this a happy coincidence'.
    Ah well, it's only minor in the grand scheme of things.
    (1)

  2. #32
    Player
    CaesarCV's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    278
    Character
    Faire Eravyn
    World
    Jenova
    Main Class
    Scholar Lv 80
    I'm a fairly casual player and thus slow to get through the MSQ, but I still have some thoughts on what I've completed! It's good for the soul! Enjoy below!

    Apologies if they're a little rambling, I'm processing feelings while a bit tired.

    It should be obvious, but there are spoilers up until the beginning of Rak'Tika. So be careful fellow slower players!

    Opening Setup
    The opening setup stuff was a bit slow, although somewhat understandably so. Compared to Stormblood, where the player can be assumed to know the nature of the Garlean Empire and its occupation, much of the First consists of unknowns. There's a lot to introduce between the nature of the Crystal Exarch (who's still mysterious, terribly mysterious), the Crystarium itself, the nature of the First, and all of that stuff. Agreeing with Anonymoose, there are quite a few plot contrivances and conveniences which felt a bit cheap, but none of them were huge dealbreakers or anything like that. Kind of wish that the Scions had clone bodies produced for them rather than being Ghosts, but it's where we're at. Speaking of which, I'm actually loving ghost Ardbert! Him being far more chill and dorky than one would expect makes him a lot more endearing, and the sadder things that happen with him later on are nice. All in all a fine introduction, if a little slow. I kind of knew the opening would be slow after where the previous patch ended, although it wasn't as bad as I would have thought. Splitting up the plot here was mostly just to help server stability, but it was a fun little choice.


    Kholusia Pt 1
    I thought that the Kholusia part was maybe a little long, but holy cow did I enjoy it! I love messed up Sci Fi/Fantasy Dystopias, and with Kholusia they really delivered! I love just how broken their society is. It's a weird, decadent form of Socialism/Fascism where some people have everything and everyone else is (literally) begging for the scraps. Best boy Alphinau himself points out how their system is totally unsustainable, and how they're poised for a fall. I loved how the rich and poor have a weird, toxic codependency going that adds more flavor and really paints their society in an interesting light. Creepy clowns, bizarre morality, implied cannablism, it was all pretty great! I also liked how the Chais actually seemed fairly nice. It made it clear that it's not necessarily that the Kholusians (even the rich) are inherently evil, it's just that their system is so broken that they're going to get people hurt regardless. Which is honestly how a lot of systems work in the real world, but that's a story for another forum. I also enjoyed our introduction to Vaughry, he's got quite the design, and I always like pathetic manbaby antagonists. Good ole Alphy got to throw some serious shade too. It is a little funny that we can just go back there for sidequests though ha ha.


    Ahm Areng Part 1
    This was a much shorter scenario, but it was fun seeing some of the alternate history antics. The idea that in this world the Kobolds are actually an exceedingly friendly merchant race was really fun, even if it's bizarre to see so many without their helmets. They remind me a lot of the source goblins, which made their later reappearance in the Healer Role quest enjoyable. I could kind of guess where the plot was going for this section, but the ending of it was more graphic and horrifying than I expected, and it generally worked for me. The sheer bleakness of the Inn of Last Journeys was remarkable, even if there was a bittersweet hint to it given just how kind the Carers truly are. Still, the section does a good job truly showing the plight of the First's Denizens and the nature of the Sin Eater threats, which indirectly makes Kholusia's actions make a lot more sense. All in all a short, but sweet, section.


    Bridging
    I guess they were really concerned about server load, since it took a LONG TIME to finally get to a dungeon. Still, it was definitely a fun one. It had a cool, horrifying atmosphere, and trying it out with having Alphinau and Alisae (optionally) around was pretty enjoyable. There were some fun Sin Eater designs, and the visual of Kuribu fighting a bear and then you having to fight at sin-eater-ified version of it was pretty cool. Having to put down Tesleen with Alisae in the party was also added fun. The part before that of them treating you like a random soldier was a little funny given your status, but also a bit weird. Didn't exactly endear me to Lyna either. The part after that with Night Returning, Role Quests becoming available, and the new intrigue with Eulmore was fun though.

    The lore about the Minfilias was actually a pretty fun twist. I tend to enjoy those sorts of weird situations, even if this one reminded me a bit of Buffy the Vampire Slayer. It looks like First Minfilia (henceforth referred to as Minifilia) is shaping up to be a bit of a different character than her source counterpart, and I'm curious to see exactly where they'll go with it. I was really confused at first when the Exarch mentioned the Chrystarium soldiers handling it though ha ha. I actually thought for a bit we weren't going to go do the cool mission. Ran'Jit is freaking cool as hell. I'm glad they could fit in a more human antagonist this expansion (Vaughry only sort of counts) and he's every bit as cool as one would hope. Kung Fu is a combat style we haven't really seen many antagonists use in the story, which made him catching weapons and doing sweet kicks on the Scions all the more fun. He's a minor antagonist in the big scheme of things, but I have to admit I was disappointed that he didn't get to jump hundreds of feet in the air.


    Il Mehg
    I was worried initially that Il Mehg would be a bit of a repeat of the Sylph section from A Realm Reborn or the Moogle section from Heavensward. A silly nonsense part meant mainly to cheer the protagonists up featuring goofy harmless NPCs. However, I was pleasantly surprised since Il Mehg poured a hefty dose of horror into the proceedings. The Fey are just as mercurial and cruel as they are in the ancient myths, which made interacting with them a lot more fun than I was expecting. Seeing Thancred Bad Dad was a most unique experience, although I imagine he'll turn around by the end. Also Urianger is still great, and even better now that he's not wearing a 1.0 outfit. He's also much nicer to Minifilia than Thancred, which was endearing. It's hard not to feel bad for the girl given her backstory, although I'd like to see a bit more of her personality too. The idea that Minfilia/the Oracle is tired of burning through hosts also makes for a nice contrast to how the Ascians carelessly kill their hosts and start over. It does create some nice melodrama with Thancred though, and makes his hatred of Minifilia understandable if sad. I'm sure he'll eventually move on and grow as a person though.

    The 'Quest for Four Relics' bit felt like a little much, although it gave us a change to interact more with the (ADORABLE!) Fahn and Nu Mou which was a treat. The Nu Mou were so sweet and nice, especially after the cruelty of the other Fey Races. The Fahn on the other hand, had a wonderful new dungeon. The theme of illusions created fun especially as the entire world changed around the players, while there were some exceedingly enjoyable bosses. The section with the illusory walkway is hilarious with other players, and I love how they programmed in different reactions for the Trusts. The twist at the end with the Fahn deciding to just kill you was fun, and I loved how they actually called back to one of the random abilities you obtained in Stormblood. Also it was nice seeing how Ishgard is basically canonically 'home' for the Warrior of Light, even if it makes me consider returning to the awkward Elezen Model...

    The section with the Amaro afterwards was a clear 'cooldown moment' but it was fun and kind of sweet to see Seto and his interactions with the ghost of Ardbert. After that we got to move onto Titania, who was pretty cool. The horror movie introduction to her was a nice touch. Her fight had some actually pretty difficult patterns which was good to see, and it had all of the flavor and spectacle we've come to expect from Trials. Her changing the arena since she was bored and summoning giant plant monsters was sweet, as was her generally playful, giggling attitude. All in all a very lovely trial. Feo Ul taking on the mantle of Titania was a cool resolution to that issue, although it would have been nice if the player could at least express interest in becoming a Fey King ha ha.

    The resolution of the storyline with a Mook Horror show put upon poor Eulmoran soldiers was an enjoyable if dark time, truly showing how nightmarish attempting such a thing in the Fey Realms would be. All in all I super enjoyed Il Mehg, and having Fey Allies for whatever sort of final battle we have will be fun.


    Rak'Tika Beginning
    Solus/Emet-Selch is fun. Oh so very fun! I mean, he's still pretty obviously evil (which is probably for the best since it would hardly be a twist) but him just hanging out with the heroes snarking back and forth is just oh so very much fun. I loved the part where he waxed lyrically about the good old days of running the Garlean Empire. Excitingly, it also means I don't actually know his endgame yet, although I imagine we might be fighting him at the end of the expansion or during the patches. Comparing himself to Lahabrea was also nice ha ha.

    I was kind of expecting the 'Matoya' thing with Y'shtola to be just 'her using a differnet name' BS, but hoping for something more interesting. It's hardly a dealbreaker, but it's sad to see it was just to build hype in a trailer. There were a lot of fun directions they could have gone with that, and it's a right shame they didn't do anything with it. It is kind of interesting to see Y'shtola leading a cult though! She never struck me as the faithful type, which might make her leadership interesting, even if it's basically just that she's pragmatically using them against the Sin Eaters. Either way it's good to have her back.


    Healer Role Quest ~74
    I want to definitely say that I'm quite enjoying the Healer Role Quest! I was really worried that it would be boring, but between the bits of dwarfen lore and the fun antics of Giott it's really been rather fun to watch! The comedy beat of him purposely getting torn apart by a wolverine was fun, especially with the comical descriptions. In general the Healer quest is more comical than I would have expected, which is probably warranted given the generally darker tone of the main story. Still not complaining though, especially when you get brews that 'make you want to curse nature itself' and 'taste like sheer terror with a hint of feet.' The idea of a Sin Eater using healing abilities is a rather cool, scary idea which makes the threat feel a bit more serious. The idea of Giott telling you about Lamitt and a lot of it turning out to be lies or misconceptions is also makes for some fun drama. Seems like the Warriors of Darkness really can't catch a break. That being said, I am still disappointed with the Role Quests in general, since they don't seem particularly meatier or of terribly higher quality than their Class Quest predecessors. Maybe they're a bit more backloaded, but otherwise they don't seem like a great replacement. I also have a friend playing the Tank quest which seems much more boring. Still, enjoying hanging out with Giott!


    In general I'm really enjoying the story of this expansion. I was concerned given the rather limp 4.55, but Shadowbringers has been excellent so far!
    (6)
    Last edited by CaesarCV; 07-01-2019 at 11:11 PM.

  3. #33
    Player
    Mieck's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Thoughts on the bits I've completed.



    MSQ
    It's so nice to see more than five years (and in some cases, nearly a decade) of character development leading to such excellent moments. When Vauthry demanded Alphinaud paint him a picture, I actually shouted at the screen something along the lines of "Paint a picture with words, Alphinaud, that's what we pay you for!". He didn't need to, because he had a mic drop ready. Alisaie is still best twin, but you're getting there Alphinaud. You're getting there. Eulmore set my teeth on edge - it was an uncomfortable place to be - a great job from the team. Supplanting the Honey Bee Inn there was just the cherry on top.



    Speaking of best twin, I went to Ahm Araeng first... Tesleen. I mean, the setup was obvious, especially when she started giving her life story without prompting, but the execution was so intense that I think it will stick in the memory long after most of the rest has faded. And then, to see that paid off so rapidly in Holminster, it never gave you a chance to even really get used to the idea. No time to morn, much like the people of the First, watching friends suddenly turn. There's other times we see it, but I think of Lyna in the battle in Lakeland after Rak'Tika, where she fights to a standstill defending herself against a contingent of her own soliders, newly turned.



    And nearly a decade of development for Thancred finally went somewhere, which was pleasing for this old 1.0 Ul'dahn. I did half want him to die at the end of the battle with Ran'jit, but, of course, we need him for Trusts... but, what a way that would have been to go. That battle was brilliant, and the back and forth between the pair about who could keep Minfillia safe was the larger point of Crystarium v Eulmore on a personal level. Personal note, it was cool to see Ran'jit adopt a bit of old FFXI Dark Knight, with the scythe and some of his animations. The assault on Eulmore was a really good instance, all round, topped off by another audience with one of SE's best scenerey-chewing villians. Someone in my FC, a little way behind me in story, sent me a tell when they got to that section, saying "Vauthry is horrific". I think that about sums it up.



    So, the Ascian in the room...
    He had some great lines - especially the one about moral relativity - but he gave us some good intel on stuff that has been theorised around this forum for a while. He even mentions that his story is probably not the one Hydaelyn told us, but I'm not convinced we've had Hydaelyn's true story yet, either, so it's all still up in the air. We know why She came about, though, because people of the Original Star dispaired of the choices being taken by the Convocation of Fourteen, at the prices being paid in lives to restore their world. For all his moralising and his insistence that all must go back to how it once was, there seemed to be no hint of a acknowledgement that the Convocation might have had a great deal to do with the creation of their great foe. But he was written with just enough to make him a sympathetic figure, which makes his payoff at the very end pretty good. He's given us a deal to ponder.


    Ardbert and the First's Warriors of Light

    Everytime something happened, I wanted to know Ardbert's opinion on it, or his recollections. The aftermath of Dohn Mheg especially. It would have been nice to see something of old Voeburt in its hayday, like we did with Nabaath Araeng during the Flood. I also like the framing they've used in HW, SB, and SHB of a narrator, but he's been the best of the bunch, I think. Especially because he was given so much to say. Also, plus points for admitting he chose a pretty lame pseudonym in the Source - he just dropped the "d". It was nice that some still held the Warriors of Light in high regard, eg Seto, and the Nu Mou for the Tank Role quest, whose name escapes me. I was quite sad to learn that the chieftan statue in Tomra had been constructed in honour of the dwarf who cast out the WoL Healer. I'm really looking forward to the rest of the Role Quests because of details like that.



    Looking Ahead to 5.x



    Varis wasted, Gaius status uncertain, and Zenos back in play, with added knowledge of the Source and Shards setup... Not sure where this will go, at the moment.
    The return to the Rising Stones was oddly flat - I think it was the only part of the whole story that didn't feel right.

    Elidibus back on his scheming grounds of The Moon, and planning to paint us as the villians for some others in the First to try and overthrow? Off the back of the goodwill we've just earned over there, that would have to be a spectacular downfall for people to be motivated enough to want to do it.
    (6)
    Last edited by Mieck; 07-02-2019 at 04:18 AM.

  4. #34
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think the Lyhe Ghiah castle in Il Mheg is the same structure as Antitower. They look a bit different but they're located in the same geographical location on their respective worlds. Also, there's leitmotifs in Il Mheg's theme that is similar to the Antitower.
    (2)

  5. #35
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    It's not said in a bad way, but I had hunces of what was going to happen in this expansion's story in regards to stuff regarding the world and all. In short, I was not surprised but again this is not said in a bad way at all and I genuinely enjoyed everything till the end.

    However I'll quoete DR. Zoidberg in saying

    MOOOOOOOOOOOOOOOORE
    (1)

  6. #36
    Player
    Jonnycbad's Avatar
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    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    The big hatched egg in Il mehg. The Amaro say it isn't theirs and it was there before they came to those lands. It obviously belongs to a creature far larger, and the Amaro say its a mystery. I'm thinking it's either Azdaja or Vrtra's.
    (2)

  7. #37
    Player
    Malrend's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    49
    Character
    Spoony Mycroft
    World
    Hyperion
    Main Class
    Dark Knight Lv 73
    A thing I've noticed so far, but might not be overly consequential - still found it neat:

    Almost all the Humes of the First seem to have red irises. I think Tesleen had blue irises, but outside of her - I don't recall seeing any without.
    (0)

  8. #38
    Player
    YianKutku's Avatar
    Join Date
    Nov 2016
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    Limsa Lominsa
    Posts
    973
    Character
    Miyo Mohzolhi
    World
    Sophia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Malrend View Post
    A thing I've noticed so far, but might not be overly consequential - still found it neat:

    Almost all the Humes of the First seem to have red irises. I think Tesleen had blue irises, but outside of her - I don't recall seeing any without.
    Eyes eyes eyes.

    I mainly remember the Blue Jester having blue irises, largely because her red partner has red irises, and I wondered if this was (in-universe) intentional.
    (2)

  9. #39
    Player
    Mieck's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jonnycbad View Post
    I think the Lyhe Ghiah castle in Il Mheg is the same structure as Antitower. They look a bit different but they're located in the same geographical location on their respective worlds. Also, there's leitmotifs in Il Mheg's theme that is similar to the Antitower.

    Isn't that location and the geography a closer match for the spire upon which Ishgard sits? In a world like the First that has not been repeatedly reshaped by multiple Clamities, Il Mheg is probably closer to how the lands the Source know as Coerthas was.


    Edit: @Moose
    About you question re: Lightwardens and what makes their essence special as opposed to the High Voidsent (ostendibly an analog), is it maybe down to the fact that we were confronting the Sin Eaters in thier home shard? All the voidsent we've encountered have been in the Source. Possibly their aetherial signature is less resiliant away from home base?
    (0)
    Last edited by Mieck; 07-02-2019 at 04:37 AM.

  10. #40
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
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    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Mieck View Post
    Isn't that location and the geography a closer match for the spire upon which Ishgard sits? In a world like the First that has not been repeatedly reshaped by multiple Clamities, Il Mheg is probably closer to how the lands the Source know as Coerthas was.


    Edit: @Moose
    About you question re: Lightwardens and what makes their essence special as opposed to the High Voidsent (ostendibly an analog), is it maybe down to the fact that we were confronting the Sin Eaters in thier home shard? All the voidsent we've encountered have been in the Source. Possibly their aetherial signature is less resiliant away from home base?
    Yes but there's no denying the musical theme near the castle has riffs directly from Antitower. Why would the themes be so similar?
    (0)

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