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  1. #1
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100

    Mix Weapon Jobs?

    So if in the future Jobs gets a bit more mixed with their weapons, what type of weapon combo would YOU like to see for new Jobs?

    For me the Shortsword/Gun DPS Job is still my #1 pick for a Modern Assassin Job with mechanics designed to perform fatal executions (aka Heavy damage) based on how low the enemy's HP is.

    For a Tank Job, I will like to see a Heavy Arm Claw/One-handed Mace Tank Job and call it Sentinel. When out of battle the Heavy Arm Claw retracts back to look like a Shield but in battle it turns into a large Claw weapon just bulky enough to act as both a Shield and Slash weapon. The Mace can be used as the main weapon. Job Lore wise I can see it being related to Garlean Empire as a Public Enforcer Job.
    (1)

  2. #2
    Player
    Vercinotrix's Avatar
    Join Date
    Jun 2014
    Posts
    129
    Character
    Verina Terix
    World
    Famfrit
    Main Class
    Gunbreaker Lv 90
    Gib cannoneer pls yoshi
    (1)

  3. #3
    Player
    Rongway's Avatar
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    Aug 2013
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    4,169
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    There are so many more interesting weapons that we haven't used yet; I would prefer that we say no more to sword jobs and gun jobs for now.
    • Shield (as a stand-alone weapon, not as an off-hand shield. As a DD weapon please, not a tank).
    • Whip
    • Hammer/mace
    • yo-yos (primarily as a melee weapon, with rare ranged attacks)
    • quarter/long staves (for hitting things properly, not for maging)

    to name a few.
    (1)

  4. #4
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rongway View Post
    There are so many more interesting weapons that we haven't used yet; I would prefer that we say no more to sword jobs and gun jobs for now.
    • Shield (as a stand-alone weapon, not as an off-hand shield. As a DD weapon please, not a tank).
    • Whip
    • Hammer/mace
    • yo-yos (primarily as a melee weapon, with rare ranged attacks)
    • quarter/long staves (for hitting things properly, not for maging)

    to name a few.
    That Shield Job is most likely going to be a Gun-Shield Tank Job anyways.

    Expect a lot of Megaman cosplays.
    (0)

  5. #5
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,304
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EdwinLi View Post
    That Shield Job is most likely going to be a Gun-Shield Tank Job anyways.

    Expect a lot of Megaman cosplays.
    We had a shield class, it was called Sentinel. It was scrapped back in 1.0 and shield use became classless (as SEN used the offhand anyway and thus required a main class to actually use). And as it's abilities were all just given to GLA/PLD natively anyway I don't see this coming back in any shape or form.

    Also I don't see SE going down the path of copying FFXI's Job system (despite some people here seeming wishing they would) with the whole 'Job and weapon type are seperate and you can equip multiple weapon types on the same Job', as that is not what FFXIV's Armoury System is about. Here your class/Job is your weapon (it's why the class, and to a certain extent, Jobs, feature a weapon image as an icon). this is why we also had the much maligned cross class system in the first place - the original idea in 1.0 was so you could mix and match different abilities with different weapon types. Of course players wanted dedicated roles and so SE ablidged by changing things to more rigid roles made even more rigid with the addition of Jobs (and further with the whole cross class ability system system's replacement with role abilities).

    The sad fact is, you are not going to see a WHM being able to wield a great axe or a DRK a gunblade for instance. New weapon types will continue to be added, but as new Jobs, not simply tacked onto existing ones. It simply will never happen.
    (2)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  6. #6
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Enkidoh View Post
    We had a shield class, it was called Sentinel. It was scrapped back in 1.0 and shield use became classless (as SEN used the offhand anyway and thus required a main class to actually use). And as it's abilities were all just given to GLA/PLD natively anyway I don't see this coming back in any shape or form.

    Also I don't see SE going down the path of copying FFXI's Job system (despite some people here seeming wishing they would) with the whole 'Job and weapon type are seperate and you can equip multiple weapon types on the same Job', as that is not what FFXIV's Armoury System is about. Here your class/Job is your weapon (it's why the class, and to a certain extent, Jobs, feature a weapon image as an icon). this is why we also had the much maligned cross class system in the first place - the original idea in 1.0 was so you could mix and match different abilities with different weapon types. Of course players wanted dedicated roles and so SE ablidged by changing things to more rigid roles made even more rigid with the addition of Jobs (and further with the whole cross class ability system system's replacement with role abilities).

    The sad fact is, you are not going to see a WHM being able to wield a great axe or a DRK a gunblade for instance. New weapon types will continue to be added, but as new Jobs, not simply tacked onto existing ones. It simply will never happen.
    I think you misunderstand about what I mean by Mix weapon Jobs.'

    I am talking about Jobs that use a combination of two different weapons as their ONE SINGLE MAIN WEAPON.

    Such as the Modern Assassin Job being a Job that use a Pistol on his left hand and a Shortsword on his right hand. Like the Gunblader from Dungeon Fighter Online

    https://www.youtube.com/watch?v=5XY603_msW8

    I am not talking about Jobs getting two different weapons to choose from.

    Heck if SE wanted they can even introduce a Job that use a a Gauntlet on their Left hand for defense and grabbing enemies with a One-handed Axe on the Right hand for their offensive attack and chop enemies they grab as the next Tank Job and call it Berserker or Viking
    (0)
    Last edited by EdwinLi; 06-26-2019 at 01:50 PM.

  7. #7
    Player
    disturbedcobra's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    298
    Character
    Radimir Amira
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rongway View Post
    [*]Shield (as a stand-alone weapon, not as an off-hand shield. As a DD weapon please, not a tank).
    I can just imagine all the Captain America and Shield Hero cosplays incoming. XD



    (0)

    Feel free to hit me up at my discord: Fuji#9732

  8. #8
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Is it not too late to upgrade the Samurai into Shinsengumi and wield both katana and rifle?

    https://www.youtube.com/watch?v=ToFmZfSqlBk
    (0)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Edax View Post
    Is it not too late to upgrade the Samurai into Shinsengumi and wield both katana and rifle?

    https://www.youtube.com/watch?v=ToFmZfSqlBk
    They are going for the Rurouni Kenshin path for SAM judging by the new skills obtained for SAM in 5.0.

    If a Sword/Gun job is introduced, it sadly has to be a new job with different mechanics which would fit a Modern Assassin that specialize in Shortswords for close range assassinations and Gun for their long/mid range Assassination attacks.

    Or go Pirate Job with Sword/Gun or Demon Hunter.
    (0)
    Last edited by EdwinLi; 06-25-2019 at 01:25 PM.

  10. #10
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Rongway View Post
    There are so many more interesting weapons that we haven't used yet; I would prefer that we say no more to sword jobs and gun jobs for now.
    • Shield (as a stand-alone weapon, not as an off-hand shield. As a DD weapon please, not a tank).
    • Whip
    • Hammer/mace
    • yo-yos (primarily as a melee weapon, with rare ranged attacks)
    • quarter/long staves (for hitting things properly, not for maging)

    to name a few.
    Why would a stand alone shield ever be for a DD? The primary purpose of a shield is defense with secondary offensive capabilities.
    (4)

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