Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 35

Thread: HQ Result

Hybrid View

  1. #1
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    All of you getting HQ's are you guys 50 on most crafting jobs or any of you out there that have just one crafting job to 50 and say rest if 0-10 and still getting HQ?

    I just posted on JP side but I remember YoshiP saying if you use HQ mats it will most likely be 100% result
    I like how it starts off at quality 500 and HQ rate starts from there (actually 300) but like me if I try to make something below or my current level using HQ mats the highest HQ% I can get is maybe 25%.

    Used Mythril Ingot +1 and Toadleather+1 to try and make the neck piece for my Gladiator, 4 tries and all 4 times it didn't HQ. (My Gold is 36 so maybe it's too low, but still was thinking there was a chance since it's HQ mats...)

    Now if I was Lv50 this should be no problem + if I had abilities from other crafting jobs sure it will help but looking from say a new player leveling crafting doing maybe 1 crafting alone and maybe lv20-30's for other crafting it's pretty damn hard to HQ something at same level even when using HQ mats.
    (0)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Quote Originally Posted by Reinheart View Post
    All of you getting HQ's are you guys 50 on most crafting jobs or any of you out there that have just one crafting job to 50 and say rest if 0-10 and still getting HQ?

    I just posted on JP side but I remember YoshiP saying if you use HQ mats it will most likely be 100% result
    I like how it starts off at quality 500 and HQ rate starts from there (actually 300) but like me if I try to make something below or my current level using HQ mats the highest HQ% I can get is maybe 25%.

    Used Mythril Ingot +1 and Toadleather+1 to try and make the neck piece for my Gladiator, 4 tries and all 4 times it didn't HQ. (My Gold is 36 so maybe it's too low, but still was thinking there was a chance since it's HQ mats...)

    Now if I was Lv50 this should be no problem + if I had abilities from other crafting jobs sure it will help but looking from say a new player leveling crafting doing maybe 1 crafting alone and maybe lv20-30's for other crafting it's pretty damn hard to HQ something at same level even when using HQ mats.

    Yes, all 50's. Having all +1 mats still doesn't GUARANTEE it, but pretty high chance as you can see from the minimal crafts I've done on higher level synths.

    Still needs some more work on it though.
    (0)

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reinheart View Post
    All of you getting HQ's are you guys 50 on most crafting jobs or any of you out there that have just one crafting job to 50 and say rest if 0-10 and still getting HQ?

    I just posted on JP side but I remember YoshiP saying if you use HQ mats it will most likely be 100% result
    I like how it starts off at quality 500 and HQ rate starts from there (actually 300) but like me if I try to make something below or my current level using HQ mats the highest HQ% I can get is maybe 25%.

    Used Mythril Ingot +1 and Toadleather+1 to try and make the neck piece for my Gladiator, 4 tries and all 4 times it didn't HQ. (My Gold is 36 so maybe it's too low, but still was thinking there was a chance since it's HQ mats...)

    Now if I was Lv50 this should be no problem + if I had abilities from other crafting jobs sure it will help but looking from say a new player leveling crafting doing maybe 1 crafting alone and maybe lv20-30's for other crafting it's pretty damn hard to HQ something at same level even when using HQ mats.
    I haven't played around with HQs much, but I imagine with all HQ mats there will still be a degree of difficulty based on your level vs the level of the item you're making. Level 50s can still have some issues HQing items in the 51-60 category for Lodestone recipes. (I think the highest level item is only 53-54 IIRC)
    (0)

  4. #4
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by Orophin View Post
    I haven't played around with HQs much, but I imagine with all HQ mats there will still be a degree of difficulty based on your level vs the level of the item you're making. Level 50s can still have some issues HQing items in the 51-60 category for Lodestone recipes. (I think the highest level item is only 53-54 IIRC)
    Yep with current it's like that but only reason I was wondering why it was changed to this way was because YoshiP said previously for some gears it requires previous gear as material so by using all HQ material they will make it so it's close to 100% chance of HQ.

    Pretty sure there was official translation on this one, can't find it from this post (JP): http://goo.gl/K8p7b
    But then again that's from August 2011 so I guess lots of things changed since then lol.

    I have no problem with the current system just felt the direction YoshiP mentioned then and now was different.
    (0)

  5. #5
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reinheart View Post
    Yep with current it's like that but only reason I was wondering why it was changed to this way was because YoshiP said previously for some gears it requires previous gear as material so by using all HQ material they will make it so it's close to 100% chance of HQ.

    Pretty sure there was official translation on this one, can't find it from this post (JP): http://goo.gl/K8p7b
    But then again that's from August 2011 so I guess lots of things changed since then lol.

    I have no problem with the current system just felt the direction YoshiP mentioned then and now was different.
    Yeah, seems like the current recipes are more or less made up of only materials, save for some that require "broken" armor like Moth-eaten Coatee, etc.

    Honestly I think this system is ok. HQs should be pretty rare in occurrence if you're not using HQ materials. The new system also has you plan out your actions a little better (well..it's more like do as much careful synthesis as you possibly can) to get an HQ rather than just spamming standard and getting a total random result.

    Sounds like OP is just running into an awful string of bad luck. 5 synths with 80% chance to HQ at the end with no HQ is pretty bad.

    Edit: On a side note, just the process of leveling up seems to be much more tolerable now as well. I was synthing something within 1-2 levels of my craft level the other night, and due to the relative ease of the synth, I was able to do a bunch of careful synthesis actions. Normally this recipe would give me about 200-250 xp per synth, but I was able to get a gain of over 200% quality, thus making my xp gains much higher. I can't wait to try this out on crafting leves when I decide to take a break from leveling my battle classes.
    (1)
    Last edited by Orophin; 03-20-2012 at 04:50 AM.

  6. #6
    Player
    Mister-Wonderful's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    425
    Character
    Mister Wonderful
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Reinheart View Post
    All of you getting HQ's are you guys 50 on most crafting jobs or any of you out there that have just one crafting job to 50 and say rest if 0-10 and still getting HQ?

    I just posted on JP side but I remember YoshiP saying if you use HQ mats it will most likely be 100% result
    I like how it starts off at quality 500 and HQ rate starts from there (actually 300) but like me if I try to make something below or my current level using HQ mats the highest HQ% I can get is maybe 25%.

    Used Mythril Ingot +1 and Toadleather+1 to try and make the neck piece for my Gladiator, 4 tries and all 4 times it didn't HQ. (My Gold is 36 so maybe it's too low, but still was thinking there was a chance since it's HQ mats...)

    Now if I was Lv50 this should be no problem + if I had abilities from other crafting jobs sure it will help but looking from say a new player leveling crafting doing maybe 1 crafting alone and maybe lv20-30's for other crafting it's pretty damn hard to HQ something at same level even when using HQ mats.

    Well, I only have 1 50 craft personally, GSM, But I went out and got Alchemist to 36 and most of my other crafts are 26+, but that doesn't really slow me down. I can take NQ boar hide and get it up to 20-30% at least HQ chance even at my 47 leatherworker, (as you can see in that SS) Granted, it doesn't work everytime . There is a lot of luck involved even in synths let alone the HQ.

    I follow the same pattern most every HQ, This is a kind of bad video I made yesterday lol, but It shows how I usually use my abilities. Almost every part failed of the synth failed. Just another lucky HQ.

    http://youtu.be/QVEbizzQEHA
    (0)

  7. #7
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Thanks for proving my point as you exit, later.
    (0)

  8. #8
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Rate of HQ can definitely be related to the classes you lv. I mainly focus on standard and careful boost while synthing switching between the two while crafting and always working not to fail a synth so that I always get the most xp out of it.

    The 3 turn abilities I use are
    Preserve=== Alchemy 10 (White orb)
    Manipulation= Goldsmith 30 (increase Dex influence on quality)
    Maker's Muse= Blacksmith 10 (Standard success increase)
    Masterpiece= Weaver 10 (Careful success increase)

    For my single turn abilities I use
    Perfection===Carpenter 36 (Next action 100% success)
    Grandmastery=Carpenter 30 (Improves success of next action)
    Creative Urge=Alchemy 20(Improves success of next action)
    Epiphany====Goldsmith 10 (Increases odd of quality gains for next action)

    Based on the above Preserve, Maker's Muse, Masterpiece and Epiphany can be seen as good staples that are easy to obtain with little effort since 1-10 doesn't take to long to do especially with changes to how xp work now. Though these are abilities I use based on the level of my current crafts if I were to look into it more I could prolly figure out what I would want and not want. However this above setup has been giving me a very high success rate per synth while granting be an additional 125-200% xp gains per synth based on how lucky I got during my careful synth phase.


    Though with the current craft system I can see a reform coming to the abilities and I believe they should also bring back GMs for Crafting. Since as it stands now if you want the best chance at HQ you have to level certain crafts to a certain level to obtain the abilities that'll help you. However by doing this you end up having crafters who all have the same crafts leveled because it was required of them in order to have the best HQ chances.

    A simple way to fix this would be to have GM's that would allow you to purchase abilities from other classes as long as your highest craft level is the proper level. So a Carpenter 45 could get all the lv 45 abilities for let's say 10k Guild Marks each if they wanted them. While it may take time to obtain those GMs at least it would be a lot better then the alternative of having to level another craft just to obtain said ability.
    (1)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah (Wutai)
    Posts
    429
    Slight advice for those who have 50's:

    When going for HQ I use these abilities, and if possible in this rotation:

    Start synth:

    Hand of the gods (Use innovation during this to increase quality gain and avoid durability lose) x3 synths for raw mats, x4 for finished items.

    After that use inspiration to increase quality gain. (Using 3 of these 4 abilities during this phase, Perfection, Close Inspection, Less is more, or Epiphany)

    If you used less is more during this phase you should be around 80-85 durability left. If you didn't use Perfection during this phase, use it immeidately after inspiration wares off, and do RAPID synth.

    From here on it all depends on your success rate and quality vs durability left.

    Masterpiece
    Tender Touch
    and Preserve (you can change this to makers' muse, or fulfillment, depending)

    Use careful synth, and standard according to synth.

    Hope this helps~
    (0)
    Last edited by Scarface; 03-20-2012 at 05:30 AM.

  10. #10
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You can also use the abilities like piece by piece, assembly, grand design. they seem to work more often than not, give you 30% progress and are a minimal loss if they fail.

    Edit: When trying for HQ i use these instead of standard since standard is guaranteed to eat quality (save for hand of the gods) and none of those abilities do if they're successful.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast