Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31

Thread: PLD no flash?

  1. #11
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Samsta View Post
    I kinda liked the blind in flash, it was like a little damage reduction cd for big pulls.
    I think you were the only one, its practically useless.
    (0)

  2. #12
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    the only time ive ever found flash useful

    was in HW when it helped warrior not drain TP or break combos for aggro
    that's it
    (0)

  3. #13
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Lambdafish View Post
    I think you were the only one, its practically useless.
    Agreed, but I still stress that having an aggro skill that deals no damage is beneficial for a number of mechanics currently in the game.
    (2)

  4. #14
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lambdafish View Post
    I think you were the only one, its practically useless.
    I disagree, I liked it as well and would prefer it over what we have now.
    (6)

  5. #15
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    PLD was the only tank with a no-damage aggro skill tho, weren't they? Seemed a bit odd-man-out. And while an argument could be made that all tanks could have such a skill, I think I'd counter-argue that the situations where those would be necessary (as you listed) are a bit niche. And, frankly, just because now you have to do damage to aggro doesn't mean any of those situations can't still be met. Because they always have been, with other tanks, lacking the no-damage skill. These aggro skills aren't insta-kill.
    (2)

  6. #16
    Player
    Big-Isaac's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    98
    Character
    J'enna Vale
    World
    Spriggan
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Lemuria View Post
    I hate to break the news to you, but this sounds exactly like Shield Oath but without the damage reduction. Lest you wonder, Shield Oath increased enmity also.
    Except for the part in the wording of the tank stances where it says "significantly increases enmity generation"
    That makes it sound like the enmity bonus is going to be larger than from the old tank stances.
    Plus, you're not going to ONLY spam Total Eclipse any more - you have the 2-part AoE combo now, which has a higher total potency and thus higher enmity generation.

    Another thing that people haven't considered is when you simply DO NOT WANT to damage a particular mob. I can think of several examples throughout the game.

    1. Boss mechanics where killing certain enemies is detrimental (eg. Bombs versus the slime in Copperbell Mines)
    2. Boss fights where certain enemies need to die in a certain order.
    3. Boss fights where certain enemies need to die in a certain place.

    If we're always going to have to damage mobs to keep aggro, it only increases the risk of failing one or more of these mechanics. Yes, we have Provoke, but the recast time in addition to its single target nature make it significantly less useful in these situations.
    That's about as fringe as it gets. If you end up wiping because of the PLD's AoE damage, your group's got problems to work out that have nothing to do with job design.
    Not to mention that DRK and WAR had no way to grab AoE threat without doing damage in SB (outside of Ultimatum with its ludicrously long CD) and I don't recall that causing issues.
    (1)

  7. #17
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,106
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Big-Isaac View Post
    Except for the part in the wording of the tank stances where it says "significantly increases enmity generation"
    That makes it sound like the enmity bonus is going to be larger than from the old tank stances.
    Plus, you're not going to ONLY spam Total Eclipse any more - you have the 2-part AoE combo now, which has a higher total potency and thus higher enmity generation.


    That's about as fringe as it gets. If you end up wiping because of the PLD's AoE damage, your group's got problems to work out that have nothing to do with job design.
    Not to mention that DRK and WAR had no way to grab AoE threat without doing damage in SB (outside of Ultimatum with its ludicrously long CD) and I don't recall that causing issues.
    From what people have played and what we've been told, enmity is a non-issue if you have the tank stance on.
    (0)

  8. #18
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Why should all tanks be the same? Why should all tanks have gap closer, or the same aoe, or the same cooldowns?
    Every class should be different and have their own pros and cons. Giving the same things to everyone is lazy and bad designed.
    (4)

  9. #19
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Ivellior View Post
    Why should all tanks be the same? Why should all tanks have gap closer, or the same aoe, or the same cooldowns?
    Every class should be different and have their own pros and cons. Giving the same things to everyone is lazy and bad designed.
    We can have diversity when we stop having Savage and Ultimate content.

    As long as there exists content where people can go over it with a fine-toothed comb to pick apart every flaw and underperformance, diversity is only going to make trouble.
    (0)

  10. #20
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ekimmak View Post
    We can have diversity when we stop having Savage and Ultimate content.

    As long as there exists content where people can go over it with a fine-toothed comb to pick apart every flaw and underperformance, diversity is only going to make trouble.
    This is an ever revolving problem around MMOs, but the fact is that people who do what you say are a very, very little minority and we should not cater to them too much. As long as every content can be cleared with any comp it's fine, some guy only accepting the best comp because it deals 1% more damage should not be the reason for too much streamlining.
    (3)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast