Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 31

Thread: PLD no flash?

  1. #21
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ekimmak View Post
    We can have diversity when we stop having Savage and Ultimate content.
    For me, that's irrelevant. Any party composition can do any content. If you want to play optimally, just group with people with the same mindset in a premade.
    There are lots of people that play jobs that they like, and do those content in a completely non-competitive way and, thus, don't give a damn about being "meta".

    Also, removing any sense of identity will just make jobs feel more bland for the extreme majority that don't even set foot in Savage or Ultimate.

    That's why I think the game could support job customization. If I want to play seriously, I will dedicate one job to be my raid job, that will most likely follow an optimal build. And for my other jobs, I'll be creative so that they still feel fun to me.
    (4)
    Last edited by Reynhart; 06-28-2019 at 06:09 PM.

  2. #22
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Ekimmak View Post
    We can have diversity when we stop having Savage and Ultimate content.

    As long as there exists content where people can go over it with a fine-toothed comb to pick apart every flaw and underperformance, diversity is only going to make trouble.
    I'll be blunt, that isn't an answer. Whether a tank is usefull or not in raids doesn't depend on the tank kit, it depends on the encounter. For example PLD sucked in Heavensward because all the damage was magical (and shields only blocked physical dmg at the time).
    What do you think would have happened if they added bosses that you needed physical damage reduction instead of magical? Suddenly PLD would be OP and DRK would suck.
    The problem is not the tank kits, it never was. The problem is raid design. They have 3x4 = 12 bosses on savage. Surely they can adjust some of those bosses to fit a specific niche.
    If for example PLD is the physical tank and DRK is the magical tank, they could have bosses that cater to physical or magical damage. Problem solved.
    The ONLY issue that this could cause is that it could makepeople do to switch classes when fighting bosses (for example PLD in the first boss, DRK on the second). But that is really a problem for those who are after world/server first. Not to mention that you share all gear besides the weapon...
    (1)

  3. #23
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ivellior View Post
    If for example PLD is the physical tank and DRK is the magical tank, they could have bosses that cater to physical or magical damage. Problem solved.
    You could have both that switch between magical and physical phase so that no tank would be optimal for the whole fight. Or, akin to the missing number in FFVII, a boss that could be locked into a specific type of damage depending how/when you go below a specific threshold, so that could adapt your strategy depending on the tank you have.
    (0)
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  4. #24
    Player
    Ivellior's Avatar
    Join Date
    Aug 2015
    Posts
    80
    Character
    Elliana Brightsoul
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Reynhart View Post
    You could have both that switch between magical and physical phase so that no tank would be optimal for the whole fight. Or, akin to the missing number in FFVII, a boss that could be locked into a specific type of damage depending how/when you go below a specific threshold, so that could adapt your strategy depending on the tank you have.
    They can do a lot of things if they want to. Heck even having to sit out on raid set (like delta) and then being good on the second (alpha) could be an acceptable solution. They fact is, for whatever reason, they don't want to do it. Hence they picked the easy way to make all tanks the same, which in my oppinion is the worst thing they could do for the game.
    (0)

  5. #25
    Player
    Ahrijlaken's Avatar
    Join Date
    Jan 2017
    Posts
    70
    Character
    Ahri Eija
    World
    Moogle
    Main Class
    Scholar Lv 76
    So paladin don't have blind anymore ?
    (0)

  6. #26
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    So the new tank stance aggro mod (for PLD/WAR at least) is 10x.
    Shield Lob and Tomahawk seem to have a 7x hate mod on top of that.
    So in effect Shield Lob (hate wise) is equal to a 840 potency attack, which at this point (as I cant find any other attacks with the Increased Enmity effect on tanks besides the ranged pull) is the strongest single target hate builder.
    (0)

  7. #27
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    I miss Flash as well, and I guess I'm also in the minority in that I used it all the time in dungeons. I know having a high-enmity AoE damage skill replaces Flash but it's just not the same. To me Flash, and shield bash actually, have always been what I most associated with Paladin; the idea of focusing my aether to blind my enemies was a cool idea.

    I personally would have preferred they remove the enmity bonus and add damage to Flash and get rid of Total Eclipse. Oh well.
    (2)

  8. #28
    Player
    Izekyu's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    4
    Character
    Izekyu Naoe
    World
    Zodiark
    Main Class
    Paladin Lv 80
    I'm a bit against in losing flash, without Flash it makes me feel less efficient as a tank.
    Usually one flash was all I needed to do pull one group to another. Like if I'm going to do large pulls, I can't do Total Eclipse once, one of them will lose aggro on the way and attack other party member as well. So can't do it without Prominence which makes it a bit troublesome.
    Sure it's good that enmity actions are also dealing damage, but I don't find it easier..
    (0)

  9. #29
    Player
    CrystZ's Avatar
    Join Date
    Jan 2014
    Posts
    9
    Character
    Cryst Zero
    World
    Tonberry
    Main Class
    Paladin Lv 90
    After running lv71 dungeon I can say that even with tank stance Total Eclipse still doesn't gain enough aggro compare to Flash and the animation is sluggish. I really miss Flash.
    And with a lot of damage mitigation buff gone, I feel more squishy than ever.
    (1)

  10. #30
    Player
    BoazJochin's Avatar
    Join Date
    Jun 2017
    Location
    Central California
    Posts
    53
    Character
    Caiko Kitteh
    World
    Coeurl
    Main Class
    Paladin Lv 90
    I don't miss flash at all. the new Total Eclipse and Prominence is the bomb. along with Holy Circle, I can't lose hate if unless I drop tank stance and shirk my healer which is fun when your running with friends to watch them run around the room wondering what happened.
    (0)

Page 3 of 4 FirstFirst 1 2 3 4 LastLast