

You are welcome to build that on their game engine for that and show it to Square Enix because that sounds really complicated.It seems to me that housing shortages could be reasonably easily solved by an automatic instance management. Put simply, if the plot consumption of a given housing zone > 90% (for example) then the system automatically starts up a new instance for that zone. If any given instance < 50% (for example) plot use && plot consumption across all instances <90% then the instance attempts to relocate the contents of those plots to an identical plot in another instance and if it can assign all the plots to another instance does so and shuts down.
Code wise it's not all that complicated. I can't say how complicated it is exactly without looking at their existing code but the code to start up a new instance would be simple and wouldn't even have to interact with the current code at all. Likelyhood is that they already store their plots in some sort of list or array and since the UI can display those lists it's likely they have a way of accessing those lists outside of where they are stored. All the instance start up code would have to do is read those lists and compare the number of plots flagged as owned and to the number of total plots.
The copying housing to other instances would require the code to be looked at and potentially altered but that was just a suggestion for reducing overall resources taken and there are different things they could do, I think the important thing to take away from what I'm saying is the system of starting up new instances where there is the demand. I'd imagine they already have the ability to run on-demand instances (I think this is how dungeons and congestion prevention zone instances work) so they can already start up instances automatically when the need arises.
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