can the Afflatus skills be instant AND not be on the global cool down. i was excited that whm was getting instant casts but it really doesnt matter since now of them can be weaved
can the Afflatus skills be instant AND not be on the global cool down. i was excited that whm was getting instant casts but it really doesnt matter since now of them can be weaved
It's a little tricky because you're limited in your weaving opportunities anyways. You won't clip your dot just to weave into it and you can't always wait for your dot to fall off before casting a heal. So the end result would basically a lot of gcd clipping. WHM needs an ogcd dps skill to weave into it's instant heals instead.
Dia is actually a decent weaving tool that you cant also use when you can't stand still to cast Glare. 120 potency on-hit for a DoT is a lot.It's a little tricky because you're limited in your weaving opportunities anyways. You won't clip your dot just to weave into it and you can't always wait for your dot to fall off before casting a heal. So the end result would basically a lot of gcd clipping. WHM needs a dps skill to weave into it's instants instead.
And if you spam it (during movement heavy mechanics for example), you can account for 2.5s worth of DoT, for a total of 170 potency (120+50).
Definitly worth using it like a SCH would use Ruin II.
We obviously can't have nice things, so no, our weaving will remain crap forever as far as SE is concerned.
I do agree with Fyce that Dia is a pretty good weaving tool, especially during movement, though. But unfortunately, the server tick might interfere with it's potency.
Dia is actually a decent weaving tool that you cant also use when you can't stand still to cast Glare. 120 potency on-hit for a DoT is a lot.
And if you spam it (during movement heavy mechanics for example), you can account for 2.5s worth of DoT, for a total of 170 potency (120+50).
Definitly worth using it like a SCH would use Ruin II.
Erm, No.
First of all, as a sch you shouldn't be considering using ruin II (that has 200 potency) as a weaving option for single weaves (only double weaves). And that's while considering that their alternative (Broil III) is 280 pot. What you're suggesting is using a 120 potency skill to weave when the alternative is a 300 potency Glare. Don't do it. You will loose more DPS than by just clipping your GCD with glare + ogcd. And you also can't count the tick towards your dps if you're overwriting an existing dot (since those would have ticked anyways)
If you can't cast anything because of movement then yes Dia spam is an actual option. But it does not work as a general weaving tool.
Last edited by EaMett; 06-28-2019 at 07:14 AM.
I never suggested to use it for single weave though. Maybe I should've been more explicit and only mention double weaves, but I thought adding the bit about SCH at the end was enough.Erm, No.
First of all, as a sch you shouldn't be considering using ruin II (that has 200 potency) as a weaving option for single weaves (only double weaves). And that's while considering that their alternative (Broil III) is 280 pot. What you're suggesting is using a 120 potency skill to weave when the alternative is a 300 potency Glare. Don't do it. You will loose more DPS than by just clipping your GCD with glare + ogcd. And you also can't count the tick towards your dps if you're overwriting an existing dot (since those would have ticked anyways)
If you can't cast anything because of movement then yes Dia spam is an actual option. But it does not work as a general weaving tool.
My bad, I guess.
Dia is 120 base potency, 60 per tick. The Potency of Glare is 300 or 120 PPS. This means that for Every second clipping the GCD and not casting Glare you are losing 120 potency.Erm, No.
First of all, as a sch you shouldn't be considering using ruin II (that has 200 potency) as a weaving option for single weaves (only double weaves). And that's while considering that their alternative (Broil III) is 280 pot. What you're suggesting is using a 120 potency skill to weave when the alternative is a 300 potency Glare. Don't do it. You will loose more DPS than by just clipping your GCD with glare + ogcd. And you also can't count the tick towards your dps if you're overwriting an existing dot (since those would have ticked anyways)
If you can't cast anything because of movement then yes Dia spam is an actual option. But it does not work as a general weaving tool.
Overwriting Dia, 3 seconds in to weave a GCD is the same potency as having clipped your GCD to Glare + Mobility. 120 + 60 + 120. Double weaving it, you net a DPS gain over clipping the GCD of 120 potency.
Overwriting Dia, at 9 seconds is a complete DPS gain over Glare. 300 + the additional effects of SpS. Anything weaved with it is also an additional gain.
You do count the ticks that happened before the clip. The damage happened. You don't count the ticks that didn't happen.
Last edited by Zyneste; 06-28-2019 at 09:35 AM.
At this point, it's a pretty clear design intention that they definitely do not want White Mages to be doing much of anything between GCDs. Maybe catch up on sleep?
Sorry it took so long to get back to the replies. I was obviously caught up in the expansion >.>Dia is 120 base potency, 60 per tick. The Potency of Glare is 300 or 120 PPS. This means that for Every second clipping the GCD and not casting Glare you are losing 120 potency.
Overwriting Dia, 3 seconds in to weave a GCD is the same potency as having clipped your GCD to Glare + Mobility. 120 + 60 + 120. Double weaving it, you net a DPS gain over clipping the GCD of 120 potency.
Overwriting Dia, at 9 seconds is a complete DPS gain over Glare. 300 + the additional effects of SpS. Anything weaved with it is also an additional gain.
You do count the ticks that happened before the clip. The damage happened. You don't count the ticks that didn't happen.
Regarding your math, Something is off, Dia instant is 120/2.5s (48), Glare+clip is 300/3.3s (90). So alone this definitely doesn't make up for it. You also can't count the ticks towards the total because you should take 100% uptime as your default. Any clipping you do of your dot will not change your dps output but it will eventually cost you an extra gcd later on in the fight. Thinking of it as "clipping Dia After 12s is a dps gain on Glare" is inaccurate because it's a dps loss compared to letting Dia fall off naturally; as explained above past 10 clips you'll spend an entire gcd keeping Dia up. For the record the potency loss from a clip would be around 18 pot (7) if I'm not mistaken (basically a tenth of a glare gcd minus what you get back from dia initial hit, and not 60 from the tick as you might think).
This means that Clipping Dia to weave calculates to (120 - (18*<number of ticks clipped>))/2.5. Which is even worse. The only time you don't get a loss from it is if you clip it less than 10 times in a fight or you clip it responsibly before a phase transition. But even then you're better off clipping your glare.
Just clip your gcd and ask SE to give you a dps ogcd to weave after your healing instants. Instead of healing ogcds.
Edit: changed numbers a bit because I forgot original dia pot when calculating the loss.
Last edited by EaMett; 07-02-2019 at 06:40 AM.
if u clip a DoT with a refreshed DoT, the potency loss isnt in the new DoT, but the prior DoT.
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