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Thread: Feelings on RDM

  1. #31
    Player
    Turing's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Yue Rose
    World
    Excalibur
    Main Class
    Red Mage Lv 80
    Zyneste just about has the right of it. Making a few small assumptions that I won't go into here, we're comparing an base casting PPS of 116.33 to whatever Reprise can put out. Multiply this by the 2.2s recast and you see that Reprise needs to have more than ~256 potency to be worth considering outside of edge cases involving movement. I rounded up to 260. From more math I don't want to burden this post with, we also can evaluate a potency per mana (PPM) based on the melee combo's value, and we can get the same for Reprise. Reprise does not wind up being stronger than the melee combo, in terms of mana value, until you go over about 430 potency. It may look very powerful, but there is a great deal of value in the combo finishers that make the melee combo far stronger than the Enchanted weaponskills alone.

    In any cases in that range, using Reprise would still be a loss if you did it without care or thought - but it would also have a lot of value when you do use it carefully, primarily by spending mana you otherwise will waste instead.
    (3)

  2. #32
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    I wanted another healing spell as a red mage,
    (0)

  3. #33
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Jkap_Goat View Post
    I wanted another healing spell as a red mage,
    I had an idea for an adjustment to Vercure I really liked.

    RDM's Support/self-Sustain Tweak to Vercure Idea

    Mock Vercure Tool Tip


    Mock Acceleration Tool Tip


    Overall though, if we do get a healing ability, it should be an ability and not a spell. A spell won't get used for anything short of downtime. An ability we could use our ample weave time like we did with apoc and Erase. [I would have really liked to keep erase and apoc. Buffing Erase to like 300 potency and having it crit on a DOT cleanse. p-p]
    (0)

  4. #34
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Gallus View Post
    I recall RDM starting at level 30, so your rotation would be VAII/VTII and...dualcasted VAII/VTII again...or scatter, depending on your mana. I agree though scatter feels a bit pointless.
    I'm not deep into RDM, and no theorycrafter or anything, so this is the one thorn that stood out to me for what I'm familiar with. Scatter looked 100% useless until it upgrades to Impact. I can see why it exists, mostly for that upgrade. But. Until then, seems like its only real use is in, like, synced Sastasha, before you've got both of the other spells maybe?

    I guess it's kinda nice that the lower level AoE rotation is a little more than "Scatter, repeat." But that is also kinda a long time for a spell to sit useless on the hotbar.

    Editing since posting died down: Seems that Aero/Thunder 2 has 100 potency below... Idk, I'm 63, so, at least that long. So, problem solved, Scatter is meant to be Dualcast as you alternate between the two elementals.
    (0)
    Last edited by Hasrat; 06-29-2019 at 11:35 AM.

  5. #35
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    So I play RDM but I am not a raider or anything so make of that what you will. When I saw reprise on the new job guide I kind of thought, well when should I even use this? It wasn't an addition to any kind of combo and it eats up our mana resource which would almost always be better spend actually running our melee combo, so I just kind of think it's going to sit on the hot bar unless maybe I mess up the mana before manafication and need to burn some. It just seems like a strange thing to waste a new skill spot on when they could have put anything in there.
    (0)

  6. #36
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by SieyaM View Post
    So I play RDM but I am not a raider or anything so make of that what you will. When I saw reprise on the new job guide I kind of thought, well when should I even use this? It wasn't an addition to any kind of combo and it eats up our mana resource which would almost always be better spend actually running our melee combo, so I just kind of think it's going to sit on the hot bar unless maybe I mess up the mana before manafication and need to burn some. It just seems like a strange thing to waste a new skill spot on when they could have put anything in there.
    Similar feeling in its current state, compared to its media tour introduction. I have the same rage for Engagement being a 72 skill instead of a level 40 one, with a new 72 skill to replace it.
    (0)

  7. #37
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Can anyone shed some light on RDM for 5.0 PVP in FL?
    In 4.0 compared to a melee (premade melee anyway) a rdm was a mere joke, but Ive been waiting to jump on the rdm wagon but I was wondering how it runs in FL now.

    My avg on 4.0 nin pvp was anywhere from 350 to 550k on “average”, with spikes to 680 on REAL good matches.
    Is this something rdm can do in 5.0? I really want rdm to be the new top dog but I have doubts.

    TY for any info!
    (0)

  8. #38
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Something I've noticed about RDM is that they've kept the dualcast raise but now your mana goes away very fast. You really need to keep spamming lucid dreaming to keep up with the mana only to do DPS and even then it ends up sinking. I'm not terribly fond of that...
    (0)

  9. #39
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hasrat View Post
    I'm not deep into RDM, and no theorycrafter or anything, so this is the one thorn that stood out to me for what I'm familiar with. Scatter looked 100% useless until it upgrades to Impact. I can see why it exists, mostly for that upgrade. But. Until then, seems like its only real use is in, like, synced Sastasha, before you've got both of the other spells maybe?

    I guess it's kinda nice that the lower level AoE rotation is a little more than "Scatter, repeat." But that is also kinda a long time for a spell to sit useless on the hotbar.

    Editing since posting died down: Seems that Aero/Thunder 2 has 100 potency below... Idk, I'm 63, so, at least that long. So, problem solved, Scatter is meant to be Dualcast as you alternate between the two elementals.
    the aoe rotation is the opposite of ST

    in st Jolt > thunder / aero > (fire / stone)

    in aoe u use the elemental spells and use the dualcast on impact :P
    (0)
    Last edited by Warlyx; 06-29-2019 at 08:13 PM.

  10. #40
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    What rotation do we use for RDM aoe, I been doing verathunder 2 into impact then veraaero 2 or whatever it's called into impact, is that correct?
    (0)

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