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  1. #11
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ColdGuy View Post
    Am i missing something or are you guys not calculating your times correctly? I only see 2 points of downtime, one between Dreadwyrm and Firebird Trance, of 25 seconds, and the second downtime is after Firebird Trance, of 40 seconds.

    That's not so bad, considering you are SUMMONING an incredibly powerful being, so it should feel like it. If you had constant command of both then they might as well just be pets, and that's not what summoned creatures are in FF games.
    The second downtime is actually 60 seconds. Your DWT is nothing, just a deathflare and some mobility, your real DPS increases happen in Bahamut and Phoenix. The rest of your rotation consists on using Ruin III and weaving Energy Drain and your 2 Festers with your Egi Assaulted Ruin IVs.

    You try it and tell me how exciting it is. I'll have my popcorn ready.
    (1)

  2. #12
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    People don't need to be geniuses to realize that on a 2 min rotation, you have

    one hardcast of dots so 2 GCDs (others coming from Tri-D)
    Phoenix for 20 sec where there is no ruin (8 GCDs), even if it's just ruin glamour I'll count it as separate
    4 times 2 egi assault giving you Ruin IV so 8 GCDs of Ruin 4

    So in total, there are only 18 GCDs in 2 minutes that are not Ruin 3, the remaining whooping 30 GCDs of that period of time being the same spell : Ruin 3 (so spamming it 60 % of the time).

    We can't say without testing ? OF COURSE we can. We can't know the whole job but a very big chunk of it can be projected if you have 2 functioning brain cells and can connect dots (no pun intended)

    You think people can't project planes before being in the cokpit up there ? How do you think they're made ? (the you is general not necessarily previous poster)
    (2)
    Last edited by Karshan; 06-28-2019 at 03:15 AM.

  3. #13
    Player
    Inosaska's Avatar
    Join Date
    Jun 2013
    Posts
    451
    Character
    Lotharius Lionheart
    World
    Cactuar
    Main Class
    Summoner Lv 90
    It appears Summoner is a really complex job with lots of buttons to press. Have you tried it out yet?
    (3)

  4. #14
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Inosaska View Post
    It appears Summoner is a really complex job with lots of buttons to press. Have you tried it out yet?
    Yup. The OGCD bloat mess is real.
    (2)

  5. #15
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    I liked the place SMN was in at the end of 4.x. Yes, you got screwed if a boss went immune during DWT/Bahamut, but it flowed well imo. Ran SMN through the first dungeon and it just feels like a mess now; spent £20 on BLM lv70 instead. Won’t be investing time/effort into it for a while I think.
    (0)

  6. #16
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    The irony, Gallus, is that you said contrary in response to our own concerns. These were all known well in advance. Only to receive from other players a chorus of "You haven't played it yet, wait" and other notions that it won't be that way. Surprise surprise, we've played and it's how we claimed.
    (2)

  7. #17
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,260
    Character
    Vermilion Rose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nemekh View Post
    The irony, Gallus, is that you said contrary in response to our own concerns. These were all known well in advance. Only to receive from other players a chorus of "You haven't played it yet, wait" and other notions that it won't be that way. Surprise surprise, we've played and it's how we claimed.
    Hey wait a second here. I don't recall saying SMN was going to be easy. What I said back then is the fact I liked how the potencies were looking because while Bahamut and Phoenix were DPS increases, they weren't the beginning and end of everything so our DPS was looking more like a stable line. A few weeks later Ifrit's egi auto's potency goes from 135 to 80, Ruin III potency goes from 250 to 200, and Phoenix fountain of fire and brand of purgatory's potency is buffed. Literally the opposite of what I wanted. Then, to add salt to the wound, they remove the autoattack Egi Trait that would've allowed us to stack a lot of Ruin IV spells and thus give us a lot of instant casts to weave all the overwhelming amount of OGCDs (that would've been a little bit less overwhelming provided this did not happen as we would've had a lot more mobility without DPS loss).

    But yeah, you are right about one thing and it's that I did not predict the OGCD mess it was going to be, but who did? How could we know double weaving egi assault and egi assault II could result in an OGCD being lost? And how could we know they would troll us the Ruin IV Egi autoattack trait at the very last second?

    We didn't know how the hell SMN was going to be until the very first day of the expansion where we could play it ourselves. Too many relevant changes at the very last second happened to predict anything here.
    (0)
    Last edited by Gallus; 06-30-2019 at 10:16 PM.

  8. #18
    Player
    Nemekh's Avatar
    Join Date
    Mar 2017
    Posts
    308
    Character
    Nemekh Kinryuu
    World
    Odin
    Main Class
    Summoner Lv 90
    Double weaving two pet actions has always had consequences and issues since ARR. Yes, we expected there to be problems (and bugs) with weaving too many pet actions sequentially. While we didn't initially expect the EA trait to have R4 only be from EAs, from the E3 build we planned our rotation sheets with "0 rng R4s" in mind, that only EAs would give them. And from the E3 footage, we could expect this because only one EA was used to force a proc: EA1.

    I went over the changes from E3 on my twitter, in The Balance and elsewhere, only to once again detail release changes. SE are fairly formulaic in what they do.

    We have kept abreast with information and almost all was as we expected. The only true (negative) surprise that is mentioned nowhere be it in videos nor patch/ll notes is the fact that melee egis neither have "Attack" anymore and that has crippled their damage output.
    (3)

  9. 07-01-2019 01:56 AM

  10. 07-01-2019 05:18 AM

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