"Parrying is now less effective in reducing damage"
Nice.
/slowclap
"Parrying is now less effective in reducing damage"
Nice.
/slowclap
Eh oh well, doesn’t mean much for war because of the changes to raw intuition.
Yeah but affects GNB if they didn't fixed camouflage
I'm going to say something that I feel not enough people have said. Will you people PLEASE quit looking for things to nitpick and piss and moan about and just for once be thankful for what you got.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
Well, it makes Camouflage slightly worse than we initially thought
Given there's no way to increase parry rate, and when there was it was useless, you could also just think of it as an adjustment to base damage taken and efficiency of cooldowns involving parry.
If you don't have any opinion on the topic then you're free to ignore it.
Which negatively effects the only tank with a parry CD. The reduction to blocking is expected because they need to reset the baseline. But parry doesn't scale with gear or stats so it seems odd they'd reduce it's effectiveness.
I don't know, it just bothers me a bit that they've stripped so much out of tanking itself. Fine, we didn't use tank stance all the time, but rotating the plethora of damage reduction abilities at least help make it interesting. Those are gone now. Parry, as bad of a reputation as it's had, is just one of the passive things that make a tank a tank. An "identity" of sorts. The basic tank trait and removal of CD rotation play is slowly eroding what little dynamic play we had left.
Last edited by whiskeybravo; 06-27-2019 at 12:44 AM.
You must not know how humans operate.
Yeah don't look a gift horse in the mouth, but if i'm being gifted a retired race horse with a gimp leg I'm not gonna appreciate the gift much.
Pretty sure all the classes can parry, not just Tanks.If you don't have any opinion on the topic then you're free to ignore it.
Which negatively effects the only tank with a parry CD. The reduction to blocking is expected because they need to reset the baseline. But parry doesn't scale with gear or stats so it seems odd they'd reduce it's effectiveness.
I don't know, it just bothers me a bit that they've stripped so much out of tanking itself. Fine, we didn't use tank stance all the time, but rotating the plethora of damage reduction abilities at least help make it interesting. Those are gone now. Parry, as bad of a reputation as it's had, is just one of the passive things that make a tank a tank. An "identity" of sorts. The basic tank trait and removal of CD rotation play is slowly eroding what little dynamic play we had left.
"omg they nerf parry mitigation rip GNB"
*also nerfed block strength*
PLDs: "are we a joke to you?"
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.