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  1. #1
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100

    NIN Shukuchi: Please eliminate the max distance penalty

    Set the target point a tiny bit too far, miss the color change, and it does NOTHING, and you die in the AOE.

    How about just making your character jump as far as possible toward the target point if it's outside max range? If it's closer, you jump to the target.

    Within max distance:
    Me-----------TARGET-----------MAX
    Move >>>>> HERE

    If over max distance, it should do this
    Me -----------------------------MAX-------TARGET
    Move >>>>>>>>>>>>>>>HERE

    Not this:
    Me -----------------------------MAX-------TARGET
    Move - Nowhere.
    (5)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,163
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Drew this up for a related discussion a few months ago about ground target behavior.



    It would be really nice if the ground target indicator would leash to its max distance even if you move the cursor out of range.
    (9)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Rongway View Post

    It would be really nice if the ground target indicator would leash to its max distance even if you move the cursor out of range.
    Actually, that might be better, so that you can see where you will land, even if the cursor is too far out. Anything but just failing as it does now.
    (2)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I would love this QoL change if it were to happen.
    Been on my mind since NIN launch :/
    (0)

  5. #5
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    <yes , please> so annoying , now that nin has 2 charges
    (1)

  6. #6
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    Do we know if it's still a ground-target? I just assumed they'd make it work like the DNC rush thing.
    (0)

  7. #7
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,475
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rongway View Post
    It would be really nice if the ground target indicator would leash to its max distance even if you move the cursor out of range.
    This would be fantastic.
    (0)

    http://king.canadane.com

  8. #8
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Its not only 2 charges anymore...
    The Reset on 2-Mudra Ninjutsu Trait is also at work.
    Maybe it will reset even with Kyosho. Given the incredible amount of shukuchi we could use, I really would like a faster and way more reliable way to use it...
    (0)

  9. 06-28-2019 08:46 AM

  10. #9
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,438
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raldo View Post
    Do we know if it's still a ground-target? I just assumed they'd make it work like the DNC rush thing.
    I saw it used in a 5.0 video. It still has the target color change at max range, and probable fail if too far.
    Note: The reviewer took a long time trying to feel out the range, which is the same for me, and why I don't use it to get out of large AOE's.
    The few times I tried, it took too long to find the distance, or had it fail, so I got blown up anyway. It's more reliable to just sprint out, then use it to jump back into melee range sooner. No risk there.
    (1)

  11. #10
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    Im game for EITHER changes. Both are great QOL ideas.

    This is ESPECIALLY infuriating during pvp. Yes Ive learned to do it super fast still from motor memory in pvp but still, those few extra inches I cut out MATTER.

    Great posts
    (0)

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