Quote Originally Posted by MrKusakabe View Post
- The mana is now fixed at 10,000. So far, if I compare my previous mana pool (14,400 at this moment with my current equipment) nothing has changed really:
E.g. before the patch, it would cost me 3,3% to cast Verthunder, now it's 4%. Verraise however cost me 25% of my mana, now it's 24%.
They likely changed it 10,000 because they were using 16-bit values for all MP values, and that causes a scaling issue with level-sync (where a level 1 character might have 100mp and a level 80 character would need >65000MP.) Internally they've always been using % of total MP because everything with a MP-cost always scaled linearly with level. So the end result is really no change, just a cosmetic one. So it's easier to just set MP to 10,000 in the first place, and use the % cost directly. Player guides are all going to have to change though.

They won't need to do it for HP any time soon AFAIK.