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  1. #11
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by battleshadow66 View Post
    SE lack of communication that leads to weird and odd changes.
    Don't pin it all on SE, players are at fault as well. See the 100 "X sucks because of Y" threads and post after post about minute instances of being kicked or shunned because their job isn't optimal. Some from players who haven't even cleared Savage or Ultimate.

    I would say Baldesion Arsenal is the best show of communication from players to devs alike because the designers wanted to try something outside of feedback, and world wide everyone spoke up at once. And there was an earnest response from Yoshi and others who I am ashamed for not remembering as well. Translated to boot.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  2. #12
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,664
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kaiserdrache View Post
    They dumbed down the game simply more.. the only debuff that this game knows now are just degenerations over degenerations.. really shallow game design if you ask me... oh and useless crap like slow and binds against which most enemies are immune, unless we speak of trash mobs naturally...

    They also removed all kinds of weapon type related buffs/debuffs, to further dumb down and simplify the game..now thats naturally somethign you can say is for one kind of player a blessing for others a curse. For me, I say its simply dumbing down the game and removing aspects ,that could make the combats in FF14 more interesting, aspects, that required the player to know their class and for what exactly your skills are good and useful - all not required now anymore, the game becomes more of a button masher, where it becomes irrelevant what the skills do, because alot of interestign side effects simply got removed that play now absolute no role anymore in this game, and at the same time the classes feel due to this being nerfed - ALOT - especially for my taste the Astrologist feels massively nerfed due to the garbage SE did to this class's card system.
    How did Piercing or Slashing made anything more interesting? The former made Dragoon all but mandatory while the latter was ubiquitous enough to be a non-issue. While I do agree they went a bit overboard with things like Astro's cards. The weapon debuffs aren't missed by any stretch. Even as a Dragoon main myself, it's nice knowing I can swap jobs and not screw over my Bard for the week.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #13
    Player
    Shinkage's Avatar
    Join Date
    Aug 2015
    Posts
    23
    Character
    Tyrannis Rex
    World
    Zalera
    Main Class
    Conjurer Lv 53
    Completely removing those kinds of debuffs because of balance issues is the easy/cheap way out. I know the dev team isn't huge but there are a lot of other options they could have taken without taxing their development resources: dragoon's piercing debuff maybe could have been altered so only the dragoon benefitted from the effect.

    Maybe I'm in the minority but I enjoy having to manage minor things like debuffs and am a little disapointed to see these changes.
    (0)

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