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  1. #1
    Player
    Samsta's Avatar
    Join Date
    Dec 2013
    Posts
    331
    Character
    Amael Yuki
    World
    Shiva
    Main Class
    White Mage Lv 80

    Why is square enix so keen on cutting debuffs abilities?

    In Shadowbringers we will no longer have an ability that can blind enemies. While this is a minor thing, I feel pretty sad since it actually had uses during big pulls for example and it could have been utilised as an unique effect for one of the tanks. We also will lose our only pacification skill and most bind/heavy effects are gone.

    Why is this? I remember when ruin 2 had blind on it and stone 1 had heavy. I understand those changes but I see no reason deleting something like flash. It was pretty unique and added variety to the skills. Now that paladin has a "proper" aoe rotation they could have easily made it non-GC ability and added some damage to it, but no, they just had to cut it along with shield swipe.

    There is no downside to adding debuffs to some skills, it has literally 0 negative effects and only adds to the flavour/uniqueness of the ability. Especially dark knight is a missed opportunity on this, I feel they could have given him a blind.
    (2)

  2. #2
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,335
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Samsta View Post
    Especially dark knight is a missed opportunity on this, I feel they could have given him a blind.
    They are actually removing DRKs AoE blind in ShB, he had it since the job was released in HW.
    (2)

  3. #3
    Player
    Kaiten_kenbu's Avatar
    Join Date
    Sep 2017
    Posts
    38
    Character
    Kaiten Kenbu
    World
    Typhon
    Main Class
    Samurai Lv 80
    So no chance of getting a Saboteur?

    And what use does Bad Breath have now if debuffs are being removed?
    (0)

  4. #4
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by Kaiten_kenbu View Post
    So no chance of getting a Saboteur?

    And what use does Bad Breath have now if debuffs are being removed?
    only certain player debuffs are being removed, AFAIK monster debuffs are still in the game, thankfully.
    (1)

  5. #5
    Player
    Lavitias's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    14
    Character
    Genesis Lavitias
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Samsta View Post
    In Shadowbringers we will no longer have an ability that can blind enemies. While this is a minor thing, I feel pretty sad since it actually had uses during big pulls for example and it could have been utilised as an unique effect for one of the tanks. We also will lose our only pacification skill and most bind/heavy effects are gone.

    Why is this? I remember when ruin 2 had blind on it and stone 1 had heavy. I understand those changes but I see no reason deleting something like flash. It was pretty unique and added variety to the skills. Now that paladin has a "proper" aoe rotation they could have easily made it non-GC ability and added some damage to it, but no, they just had to cut it along with shield swipe.

    There is no downside to adding debuffs to some skills, it has literally 0 negative effects and only adds to the flavour/uniqueness of the ability. Especially dark knight is a missed opportunity on this, I feel they could have given him a blind.
    Don't forget when Rage of Halone had a Strength Debuff on it. Disembowel also use to have a piercing debuff I believe. Rage of Halone is obviously totally gone now but I believe disembowel is still there.
    (1)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,335
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Lavitias View Post
    Don't forget when Rage of Halone had a Strength Debuff on it. Disembowel also use to have a piercing debuff I believe. Rage of Halone is obviously totally gone now but I believe disembowel is still there.
    These debuffs were removed because they caused balancing issues. DRGs piercing debuff made him a mandatory party member when you used BRD and / or MCH and PLDs strenght debuff was just outright worse than DRKs int debuff and WARs debuff wich reduced all damage by 10%, because these debuffs reduced incoming AoE damage for the party, while PLDs debuff did not (incoming AoE damage is nearly all the time magic based and never physical).
    (1)

  7. #7
    Player
    Lavitias's Avatar
    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    14
    Character
    Genesis Lavitias
    World
    Hyperion
    Main Class
    Paladin Lv 80
    I know why they were removed was just adding on to the list of debuffs that were removed.
    (1)

  8. #8
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Well, I recall that a lot of those debuff skills had their effects moved to Role Actions in Stormblood, so that's part of where they all went.

    All the tank Debuff combos had their effects removed, and instead they got an "all-around" debuff in Reprisal.

    I think they keep removing CC effects simply because they hate having to take those into account for dungeons. Binds I recall were really not liked, because you could tie down an enemy outside a boss room, and wait for the room to lock them out. Even though by this point, all boss rooms are locked until trash is KO'd anyway.

    Crowd Control, when you boil it down, is a devastating debuff that prevents a target from using some or all of it's abilities, and so it's quite hard to balance.

    Most devs just go with keeping it working on anything important. Which is lazy, but ... I can't really blame them for it.
    (0)

  9. #9
    Player
    Kaiserdrache's Avatar
    Join Date
    Aug 2018
    Posts
    305
    Character
    Merridyll Cailleach
    World
    Shiva
    Main Class
    Bard Lv 80
    They dumbed down the game simply more.. the only debuff that this game knows now are just degenerations over degenerations.. really shallow game design if you ask me... oh and useless crap like slow and binds against which most enemies are immune, unless we speak of trash mobs naturally...

    They also removed all kinds of weapon type related buffs/debuffs, to further dumb down and simplify the game..now thats naturally somethign you can say is for one kind of player a blessing for others a curse. For me, I say its simply dumbing down the game and removing aspects ,that could make the combats in FF14 more interesting, aspects, that required the player to know their class and for what exactly your skills are good and useful - all not required now anymore, the game becomes more of a button masher, where it becomes irrelevant what the skills do, because alot of interestign side effects simply got removed that play now absolute no role anymore in this game, and at the same time the classes feel due to this being nerfed - ALOT - especially for my taste the Astrologist feels massively nerfed due to the garbage SE did to this class's card system.
    (0)

  10. #10
    Player
    battleshadow66's Avatar
    Join Date
    Mar 2019
    Posts
    68
    Character
    Matthew Tribal
    World
    Behemoth
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kaiserdrache View Post
    They dumbed down the game simply more.. the only debuff that this game knows now are just degenerations over degenerations.. really shallow game design if you ask me... oh and useless crap like slow and binds against which most enemies are immune, unless we speak of trash mobs naturally...

    They also removed all kinds of weapon type related buffs/debuffs, to further dumb down and simplify the game..now thats naturally somethign you can say is for one kind of player a blessing for others a curse. For me, I say its simply dumbing down the game and removing aspects ,that could make the combats in FF14 more interesting, aspects, that required the player to know their class and for what exactly your skills are good and useful - all not required now anymore, the game becomes more of a button masher, where it becomes irrelevant what the skills do, because alot of interestign side effects simply got removed that play now absolute no role anymore in this game, and at the same time the classes feel due to this being nerfed - ALOT - especially for my taste the Astrologist feels massively nerfed due to the garbage SE did to this class's card system.
    Having the weapon type buff/debuffs didn't make the gameplay more interesting. It was bad game design to begin with, bad job synergy. You didn't see Caster classes having any of that did you? Plus, not very many of this games debuffs were good to begin with. So its a lot of good riddance. And oh no, can't have that meta group set up anymore, so its clearly a dumbed down nerf.

    Instead of calling it downed down, call it for what it is. SE lack of communication that leads to weird and odd changes.
    (0)

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