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  1. #1
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80

    HP Shields, alternate UI request.

    With the final representation of shields confirmed, I felt a need to speak up.
    In some other games that have implemented Shield bars/UI, some of them have done similar to what is being done in XIV.
    While a step up from before, it's still a bit hard on the eyes, due to lack of consistency.

    *For a non-shielder (such as WHM when theirs is on CD) if the shield reaches the users max HP, it can give a false impression of the targets HP being full at first glance. (if there is no shield above their HP bar)
    *For a shielder, seeing 7 targets with shield bars above their HP can give the impression the 8th may have missed it at first glance.

    While this isnt game breaking, so theres's not much of a big issue, I'd still like to request for a secondary way to view the shields. (a toggle in the UI menu maybe)
    Move the MP bar to where the 10,000 number is, and move the number up. (separating the MP bar from the same line as the HP bar.) now there's enough room to extend the shield to the side of the HP bar, for when the target is at full HP, or if any remaining shielding exceeds the targets max hp.

    Example picture: (I may have to edit it later)


    I should also mention the removal of pets from the HP list, gives room for more spacing as well, in case it looks too cluttered, adding a few pixels between can also help.

    if anyone else has any versions they think would work similar, or better, please mention below!

    EDIT: I should mention, while there is more room under the bar, and is better suited to cover the HP number, than the name, its less work on the eyes to look at the HP bar only, rather than the bar, and under it, as 2 locations. I know its a difference of a fraction of a second, but its why I suggested this instead.
    (1)
    Last edited by MaraD_; 06-27-2019 at 01:24 AM.

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