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  1. #1
    Player
    MaraD_'s Avatar
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    May 2019
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    Hede Devaul
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    Mateus
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    Fisher Lv 80

    HP Shields, alternate UI request.

    With the final representation of shields confirmed, I felt a need to speak up.
    In some other games that have implemented Shield bars/UI, some of them have done similar to what is being done in XIV.
    While a step up from before, it's still a bit hard on the eyes, due to lack of consistency.

    *For a non-shielder (such as WHM when theirs is on CD) if the shield reaches the users max HP, it can give a false impression of the targets HP being full at first glance. (if there is no shield above their HP bar)
    *For a shielder, seeing 7 targets with shield bars above their HP can give the impression the 8th may have missed it at first glance.

    While this isnt game breaking, so theres's not much of a big issue, I'd still like to request for a secondary way to view the shields. (a toggle in the UI menu maybe)
    Move the MP bar to where the 10,000 number is, and move the number up. (separating the MP bar from the same line as the HP bar.) now there's enough room to extend the shield to the side of the HP bar, for when the target is at full HP, or if any remaining shielding exceeds the targets max hp.

    Example picture: (I may have to edit it later)


    I should also mention the removal of pets from the HP list, gives room for more spacing as well, in case it looks too cluttered, adding a few pixels between can also help.

    if anyone else has any versions they think would work similar, or better, please mention below!

    EDIT: I should mention, while there is more room under the bar, and is better suited to cover the HP number, than the name, its less work on the eyes to look at the HP bar only, rather than the bar, and under it, as 2 locations. I know its a difference of a fraction of a second, but its why I suggested this instead.
    (1)
    Last edited by MaraD_; 06-27-2019 at 01:24 AM.

  2. #2
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
    World
    Balmung
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    Fisher Lv 90
    Definitely would like to see that shield UI look different; although, I think it might be nicer looking if it overlaps to the beginning when it needs extra room (a bit like we can imagine some "boss" hp bars do in other games, the ones where the boss has multiple hp bars lol).

    Rongway made a nice example of this in a related thread: here.

    Quote Originally Posted by Rongway View Post
    Here's how I'd like to see it. Not necessarily in these colors, but certainly in this format.

    (All bars represent the same amount of shield, at varying levels of current HP)
    (2)
    Last edited by Shougun; 06-27-2019 at 01:53 AM.

  3. #3
    Player
    MaraD_'s Avatar
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    Hede Devaul
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    Mateus
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    Fisher Lv 80
    Quote Originally Posted by Shougun View Post
    Definitely would like to see that shield UI look different; although, I think it might be nicer looking if it overlaps to the beginning when it needs extra room. Rongway made a nice example of this in a related thread: here.
    Yeah, I was thinking about this as well, but in another game that did this, it felt slightly off somehow. In the end, the only game that seemed to feel right, was one that just lets it go past the max HP and to the right side of the bar.
    But id still rather this version than the current version that places shields in 2 different locations.
    (1)

  4. #4
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Quote Originally Posted by MaraD_ View Post
    But id still rather this version than the current version that places shields in 2 different locations.
    Yea, I don't feel so good. . . . about that either

    I appreciate they're giving us shield info but I do hope they can do something to unify/smooth out that info~!
    (2)
    Last edited by Shougun; 06-27-2019 at 01:57 AM.

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