Seems like SE saw that Heart of the Disciplines would be used again with the new modification. Only reason I see where they would nerf a move that was never really used due to the required consumable.
Also, sounds like we will need to setup double-blessings rotation now that the IQ bonus (and Innovation) is capped.
Seems like we have new puzzles to resolved now that we cannot just pump the biggest numbers as possible.
We'll need to see the effects of the new skills to evaluate this though.
Yup - I am expecting to lose a LOT of mats until I get new rotations figured out. Still not sure exactly how some of the changes will affect rotations, except 100% sure that none of my old macros will work.
This is not the case. The English translation is misleading, other translations as well as a better Japanese translation indicates it more clearly: a 3000 bonus control cap was added and it is shared between IQ and Innovation. Innovation's functionality is not changed.
We currently break 3k bonus with IQ 10, since each stack adds 20% of base, you'd have to go back 2.5 IQ or IQ 7 in this case to get full benefit from Innovation. That means if you're using Innovation, it'll be to cover touches that benefit from IQ stacks of 5, 6, and 7.Yeah, we aren't hitting a double Byregot's for a long, long while, at least not on release gear. Just expect the adjustment to bonus granted by control to be their way of saying.. "Hello HQ mats", and that PbP/MuMe/MaMa 1K caps is their way of saying, "Enjoy craftsmanship builds, and/or more actions spent on progress building actions". Can now effectively do a trade of.. 11 stacks of IQ (without Innov.), versus 10 stacks (with Innov.)
But let's see what the new actions bring first.
Last edited by Plastics; 06-27-2019 at 06:50 PM.
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