Inb4 trusts are disabled for the first week of the expansion to prevent servers from crashing.



 
			
			
				Inb4 trusts are disabled for the first week of the expansion to prevent servers from crashing.
really? where did you read / hear that? seems kinda silly to me that trusts are disabled the first week since they are here to queue up for story dungeons, especially the first week when we all do storyi cant find anything in the patch notes, I hope they rly dont do that )= I was counting on them for the weekend ;_;




 
			
			
				Yoshi said if they start creating problems with the game, they have an "emergency button" ready (disable them most likely). Depending on how many people use it, I'm expecting the same problems as SB launch to happen, because it's barely different from putting a solo instance (both reserve an instance for each player using it, and the more people using trusts, the more instances created).really? where did you read / hear that? seems kinda silly to me that trusts are disabled the first week since they are here to queue up for story dungeons, especially the first week when we all do storyi cant find anything in the patch notes, I hope they rly dont do that )= I was counting on them for the weekend ;_;
Emergency Button? Sounds serious. "Pull the lever, Yoshi!" "WRONG LEVER!"Yoshi said if they start creating problems with the game, they have an "emergency button" ready (disable them most likely). Depending on how many people use it, I'm expecting the same problems as SB launch to happen, because it's barely different from putting a solo instance (both reserve an instance for each player using it, and the more people using trusts, the more instances created).


 
			
			
				In other words they were saying people using trusts will likely break the system in week one.really? where did you read / hear that? seems kinda silly to me that trusts are disabled the first week since they are here to queue up for story dungeons, especially the first week when we all do storyi cant find anything in the patch notes, I hope they rly dont do that )= I was counting on them for the weekend ;_;
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
How can a single person running an instance feel more like a massively multiplayer game? - see the clue there in the name?
This trust system is the opposite of the core of an mmorpg. It caters to the single player, I don't want to wait for anything mentality that has negatively impacted the mmo genre.
If you want to play on your own, even with a cart load of macro'd automatons, then play something else.
FFXIV does not need this dilution, this misguided, misdirection away from an mmorpg.
A bad move, and one that can only damage once more the group ethos of what an mmorpg is about.
i like to play alone too most of the times and im not gonna play something else. Thats the nice thing about his game, i can play how I want to. If I wanna queue up with people I can, and if not I go with trusts. Its nice to have the option. My mmo experience doesnt have to be like yours, or someone elses. also were still playing with other ppl 95% of the content. since its only the shb story dunegons that can use trusts. its also a great option for people who play on times when there is not much going on, including myself. i play active in the early mornings and if i can avoid a 30min+ queue ill do so.How can a single person running an instance feel more like a massively multiplayer game? - see the clue there in the name?
This trust system is the opposite of the core of an mmorpg. It caters to the single player, I don't want to wait for anything mentality that has negatively impacted the mmo genre.
If you want to play on your own, even with a cart load of macro'd automatons, then play something else.
FFXIV does not need this dilution, this misguided, misdirection away from an mmorpg.
A bad move, and one that can only damage once more the group ethos of what an mmorpg is about.


 
			
			
				You think it's more MMO playing solo with bots?
Don't get me wrong, I like the trust system and it has it's place for like story progression, but... It makes it somehow more MMO? Really?
Back in the hay day of FFXI we had to actually communicate to other people to get stuff done. Wanted to form a party to level? Shout in Jeuno or Whitegate for an hour and try to get a decent selection of jobs in the party. Ran for 30 minutes to your destination and the Paladin wants the Ranger to pull mobs for him? Tell him he's dumb and have someone who the tank could quickly provoke the mob off of pull. Red Mage is attacking with a sword or dagger because he doesn't have the Refresh and Haste spells since he can't afford them? "Heal/Haste/Refresh only! Bye!"
Now we just queue for instanced content and maybe once in a while say "Hi" to a random group of people. Or in the case of the new trust content, do a dungeon like it was a single player game.
Convenience is great, and I am very glad I don't have to deal with forming groups the old fashioned way. But claiming it's more "Massively Multiplayer Online" by playing by running stuff with bots is odd to claim.
Last edited by File2ish; 06-27-2019 at 06:45 PM.
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			 Originally Posted by Zetsumei_Tsunarashi
 Originally Posted by Zetsumei_Tsunarashi
					
 
			
 
			

 
			 
						 
			