Quote Originally Posted by Neoyoshi View Post
I turned off the frame-rate limiter and it went up to 427 fps, which is..... i was like.. .what?

I know everyone's setup is different, but sometimes if feels like having either a cap, or a variable-cap limiter would make more sense. Because this engine is weird, because if a engine allows the FPS to go over 400+ simply because a person turns off the limiter, just feels weird to me.
This is how every PC game will typically perform without V-Sync enabled. You'll also see this particularly in indie games if you turn off V-Sync as they spike to 800+ FPS. This causes an unneeded use of resources typically on the PC if it's over your monitor's refresh rate. This is why most here assumed the change was tied to 1.5x monitor refresh. This would still allow higher framerates when uncapped (if desired for some reason), but not to a silly point such as 8x your monitors native refresh rate. Essentially many thought it was to help counteract user error and to a degree help laptop users/similar who need to keep thermals in control, but don't understand framerates/v-sync and had set the None/Unlimited option.

What's surprising is to learn they seemingly are intending to cap the game at 90. I'm still really not entirely sure why such is, but it's an incredibly poor way of counteracting botting if that's the goal (one that won't work). The longer the game goes on and the better hardware gets for the average user along with the wider adoption of high refresh displays the worse this change will appear to regular low/medium end users. That said even a 1060 can run the game over the framerate cap currently so it's still bizarre. 1060 is squarely considered middle tier and is affordable for a lot of new adopters on PC.