Quote Originally Posted by Valkyrie_Lenneth View Post
Games do not inherintly process data (read game logic) faster at higher framerates.
That depends on tons of factors. Many engines stick both the rendering code and the game logic on the same thread. Faster FPS, in those cases, is a direct indication that the code is running faster. Code that is designed incorrectly (for example, not using time deltas in calculations for anything cumulative, like movement or basic DoT effects) can completely go bonkers with high frame rates. No, this isn't just a problem with indie games. Look at Bethesda games. *shutters*

The good news is, FFXIV is an MMO and most things are handled on the server. If anything breaks, it's going to be related to either animations, movement, or input latency.