Results -9 to 0 of 309

Threaded View

  1. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaethra View Post
    I explained this already, but you decided to resort to ad hominem (hence the retaliation in kind). And since you question my experience, know that I have experience with Unreal and with other proprietary systems. My latest project that I am apart of utilizes frames to synchronize events.

    However that project is not network based (as it doesn't utilize a network for any function). GCD are handled by the server itself, as are all of the skills and abilities. Its only movements (but not position) that would affected by frames.

    Perception of those movements are mostly irrelevant. Your brain will fill in the gaps and it is very good about doing that. But if the framerate is lower, you will have a noticeable degradation in precision, and in some extreme cases your character movement will be slower. The latter only happens if the local framerate drops below the server tick rate. In which case the server will interpret the commands coming intermittently unless the game has a means of compensating for that. Most don't.
    See, this explains your point much better. Your first post made zero sense in context to the conversation.


    My point was never that higher framerates are bad. It was that running a higher framerate when your monitor doesn't support it does not give you an advantage in this game.
    (3)
    Last edited by Valkyrie_Lenneth; 06-27-2019 at 07:12 AM.