Quote Originally Posted by Delsus View Post
You seem to have no idea how long it takes to program patches, FFXIV is making a loss, it isnt financially viable to double or tripple the people working on it to get patches out faster, SE will have looked at this making it impossible to get more patches out.
I am of the mind that I do have an idea... or two. However, what I'm asking for is something structural, not a lot of content.

Quote Originally Posted by Delsus View Post
Making all content for level 50s right now then rewriting it for 2.0 is a waste of resources, it will make 2.0 come in another 2 years.
What about capping all of the dungeons and all the instanced fights in quests? That would make content challenging, regardless of level. Not exactly an excessively time-consuming bit of coding. I'd be satisfied if it's announced this will be the case in V. 2.0. (Allowing for the case that Tanaka's Mess prevents the implementation now.)

Quote Originally Posted by Delsus View Post
Also those places you mentioned in FFXI, just sneak and invis past all the mobs, nothing dynamic or complex there.
Perhaps. But there were atmosphere and tension in the design... and both Invisible and Sneak were variable, so that you could never just lean back in your chair. Compare with the current situation: Just a speed change, from running to walking, to avoid detection by sound. The latter is constant and guaranteed to last until you turn it off; and any conditional aggro you might get (if you happen to face one of the spriggans) adds up to a nuisance, instead of a heart-stopping threat.

R