The exact wording is : "The "Unlimited" setting under Frame Rate Limit in the Display Settings section of System Configuration has been replaced with a "Maximum (90 fps)" setting."
FPS caping only existed in the first place because consoles need to force the gpu to limit framerate so the console never had screen tearing and other visual issues specifically so that consoles could maintain the reputation of always running things perfectly (and to cut down on the amount of support calls and returns due to it!) These limits were maintained on PC games because industry contracts at the time insisted on insuring there was zero difference between different versions of a game (i.e., if a game came out on xbox, ps4, and pc, none of them could have content or changes that in any way were different from each other. This included graphics settings and the like. Since then, however, the industry has grown wiser to the differing specs of platforms, and no longer require it.
Since PC's will always massively outpace consoles in hardware, the idea of having an fps limit on PC's was kind of ridiculous - everyone had different hardware, and thus could handle different FPS's - therefore the idea of having differing fps limits for people to set so they could set it to one that their hardware could handle. Since the top of the line hardware could always outpace a companies ability to predict maximum frame rate, developers just stuck an "Unlimited" setting in their games for those who could handle it. It's compleatly standard in literally all games nowadays.
The reason they stated was that it interfered with the new AI pathing system. Which is completely absurd and they have no relation at all. One is server side and has to do with their coding and processing; the other is client side and has to do with the person's hardware. That answer is so absurdly dumb it's insulting.
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