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Thread: Patch 5.0 Notes

  1. #31
    Player
    Krokov's Avatar
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    Aug 2013
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    Krokov Reynall
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    Midgardsormr
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    Dragoon Lv 100
    The weekly restriction on receiving Cracked Clusters upon clearing the Orbonne Monastery has been removed.

    So does this mean my weekly restriction applies to all items or just the crack clusters, in other words will there still be a weekly restriction for all but the clusters?
    (0)

  2. #32
    Player
    Driavna's Avatar
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    Elara Almasombria
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    Sagittarius
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    Dark Knight Lv 90
    Quote Originally Posted by Krokov View Post
    The weekly restriction on receiving Cracked Clusters upon clearing the Orbonne Monastery has been removed.

    So does this mean my weekly restriction applies to all items or just the crack clusters, in other words will there still be a weekly restriction for all but the clusters?
    They remove the weekly restriction for regular items long ago.
    (1)

  3. #33
    Player
    Krokov's Avatar
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    Krokov Reynall
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    Midgardsormr
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    Dragoon Lv 100
    Quote Originally Posted by Driavna View Post
    They remove the weekly restriction for regular items long ago.
    Ahh indeed
    (1)

  4. 06-26-2019 05:23 PM

  5. #34
    Player Seraphor's Avatar
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    Feb 2018
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    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    "Characters on accounts with active subscriptions will be prioritized in login queues."

    Free Trials are disabled for the next week or so then.
    (5)

  6. #35
    Player
    JohnSpawnVFX's Avatar
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    May 2018
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    Gridania
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    Character
    Kaynneth Menad
    World
    Zodiark
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Krokov View Post
    The weekly restriction on receiving Cracked Clusters upon clearing the Orbonne Monastery has been removed.

    So does this mean my weekly restriction applies to all items or just the crack clusters, in other words will there still be a weekly restriction for all but the clusters?
    Everything else in Orbonne is already uncapped. Clusters are the only thing still capped.
    (1)

  7. #36
    Player Doozer's Avatar
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    Aug 2013
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    Eureka Orthos
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    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Apparently having uncapped framerate has to do with how bots zip around maps? I'm not 100% sure, that's just what I heard.

    But honestly, with a 120hz monitor, I hardly see any visual difference after the fps goes above 60. I'm not upset at all if it gets capped at 90.
    (4)

  8. #37
    Player
    Meimi_chan's Avatar
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    Jun 2014
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    Ul'dah
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    Character
    Lele Santoix
    World
    Lich
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    White Mage Lv 90
    0,1% wipes incoming soon. Look forward to it!
    (0)

  9. #38
    Player
    KageTokage's Avatar
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    Feb 2017
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    Alijana Tumet
    World
    Cactuar
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    Ninja Lv 100
    Quote Originally Posted by Seraphor View Post
    "Characters on accounts with active subscriptions will be prioritized in login queues."

    Free Trials are disabled for the next week or so then.
    I feel like this should also exclude players on the free month for purchasing the game for the sake of preventing the gil farm bots from clogging the queues.
    (0)

  10. #39
    Player
    JediFirefly's Avatar
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    Aug 2013
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    Character
    Ezri Dax
    World
    Seraph
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    Paladin Lv 90
    Quote Originally Posted by KageTokage View Post
    I feel like this should also exclude players on the free month for purchasing the game for the sake of preventing the gil farm bots from clogging the queues.
    That would work but there are probably going to be a lot of new players with the amount of publicity and hype this expansion has been getting. I'm pretty sure SE isn't going to want to alienate or anger thousands of new subscribers right out of the gate.
    (1)

  11. #40
    Player
    ReiMakoto's Avatar
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    Jun 2017
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    Rei Makato
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    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by DevilsDontFly View Post
    I think it's less about outcry and more of the fact some people reported having issues using SE's artificial FPS limiter. Some people had issues trying to cap it at 60 and had to run it uncapped, while other happen to have a 120 or 144hz monitors that would benefit more from uncapped FPS. This might negatively affect some people, even though they are far from being the majority of the players.

    I am biased towards having uncapped FPS though, but I am more concerned about the reports about capping your FPS on XIV causing people some issues.



    From what I understood they are just replacing the Unlimited FPS with the 90 FPS max without adding anything else to the options menu.
    Whenever I tried to use the frame limiter it would always perform worse than unlimited, like I ususally hover around 90-120 on uncapped with occasional dips down to 60, but if I put the 60 cap on it dips down to 40.
    (0)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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