Fettling – Ability - Instant – 30s Recast – Removes Slurry from Target and Deals Unaspected Damage (High) – Additional Effect: Increases Blood-Soak by 2 – Can Only Be Executed when Target is Suffering from Slurry
Turn Soil – Ability – Instant – GCD – Reduces Blood Soak by 1 or Contaminated Soil by 2
Wedging – Ability – Instant – 40s Recast – Performs Three Hammer Strikes that Heal Target party Member or Damage Target Enemy, each with (Min) Potency – Contaminated Soil Bonus: Attack Potency vs Enemy (Mid)
Eruption - Spell – Instant – 90s Recast - Detonates All Active Geo Fissures Dealing Healing or Damage – Wellspring Eruption: Heals all Party Members Within 5y (Max) – Magma Eruption: Deals Fire Damage to all Enemies Within 5y (Max) – Each Eruption Leaves a 5y Crater for 30s which Geo Fissures Cannot Overlap Plate Shift – Ability – Instant – 60s Recast - Swaps the Aspect of all Active Geo Fissures – Additional Effect: Extends Duration of Geo Fissures by 10s
Quake III – Spell – 2.5s – GCD – Deals Earth Damage to all Enemies (Low) in a 5y Line – Additional Effect: Creates a Geyser from any Geo Fissures in Range and Extends Duration by 10s – Wellspring Geyser Heals all Party Members Within 5y (Low) – Magma Geyser Deals Fire Damage to all Enemies Within 5y (Low) - Additional Effect: Increases Blood-Soak by 2
Terraform – Ability – Instant – 120s Recast – Reduces Recast Timer by 2s - Duration 10s - Additional Effect: Remove Geo Fissures/Eruption Craters and Reset Blood-Soak or Contaminated Soil
Sacred Soil – Removes all Contaminated Soil Stacks and Grants Enriched Earth for 5s per Stack of Contaminated Soil. Healing Potency Increased (Mid) – Additional Effect: Stoneskin and Ironhide Duration Extended by 10s. Actions do not Grant Blood Soak while Enriched Earth is Active.
Job Traits
”Enhanced” Traits and (II, III, Etc.) not included because no potencies are reflected, so this section is limited to leave room for assumed traits
Mending Blows – Targeted Party Members Receive Auto-Attack damage as Healing
Terrain Mastery – Increased Movement Speed in Combat
Landslide Blows – Grants a [x]% chance Auto-Attacks hit Twice
Rocksteady – Reduced Chance Casting with be Interrupted by Enemy Attacks.
Blood on the Sand – Grants Certain Actions the Ability to Add Stacks of Blood-Soak up to [Maximum]. Each stack of Blood Soak Increases Potency of Wellspring Fissures (Min/Stack). When Blood-Soak hits Maximum Stacks, Blood-Taint Activates. Durring Blood-Taint Blood-Soak Stacks Become Contaminated Soil Stacks and Increases Potency of Magma Fissures (Min/Stack). All Spells use 1 Stack of Contaminated Soil and cost 200% MP. Blood Soak Resets when all Stacks of Contaminated Soil are Consumed.
Please Enjoy! Discuss and Ask Questions! Constructive Input ONLY. NO TOXICITY. This is Purely a Conversation-Starter, not an Assertion that this is the Only Viable Build or that this idea is in any way intended for serious consideration.

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