Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Burst needs to have its damage increased by quite a significant amount for it to be considered worthy of sitting on CD for 15 min. What exactly is the spell bringing to the table when I can cast Thundaga and outdamage it without even trying. The CD on Thundaga is 45 sec. I could potentially cast Thundaga 20 times before Id be able to cast Burst 1 time. Now of course you're not going to run into many situations where you can use Thundaga that often but you get the idea. The base damage on this spell should be somewhere over 2k with a potential to reach upwards of 3-4k with the use of the increased damage of having less HP along with a possible crit. If the numbers were along these lines would any of us be complaining?
    (2)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Radav View Post
    Burst needs to have its damage increased by quite a significant amount for it to be considered worthy of sitting on CD for 15 min. What exactly is the spell bringing to the table when I can cast Thundaga and outdamage it without even trying. The CD on Thundaga is 45 sec. I could potentially cast Thundaga 20 times before Id be able to cast Burst 1 time. Now of course you're not going to run into many situations where you can use Thundaga that often but you get the idea. The base damage on this spell should be somewhere over 2k with a potential to reach upwards of 3-4k with the use of the increased damage of having less HP along with a possible crit. If the numbers were along these lines would any of us be complaining?
    i wouldn't be at all.

    it's like i stated earlier it just needs to be different than thundaga to make it a viable option. it could either be given a status effect like stun when used, damage increased, or even have thundaga be single target and burst be aoe. there just needs to be some difference in them besides the fact the mp cost is lower.
    (2)


    http://crystalknights.guildwork.com/

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    61
    We need to go about it in a totally different way actually. Please REMOVE 15 min cooldown derp mechanics.

    We should be playing the game, not waiting to play the game. The whole way of thinking that exists behind huge cooldown abilities is kinda outdated and most definitely boring. Keep Burst as it is and add a cooldown to it around 3 minutes along with increased mp cost maybe, or maybe lower its damage and make it an AoE Thunder independent move. Or something else entirely. And of course revisit every Job's 15 min ability and adjust accordingly.

    The way this is heading we will be seeing 2-hour recast abilities soon and that's a feature I REALLY would like to avoid in XIV and pretty much every game out there, MMO or not.

    Edit: Before the subject of Life-saver abilities in a clutch gets brought up:

    Give us many tools and options and most importantly a gameplay engine that can support them, that will allow us to overcome bad situations by using our skill and expertise as players. NOT an I-Win button to use every 2 hours. Or 1, or 15 min or whatever. It gets boring and doesn't really promote good play in our part.
    (2)
    Last edited by Razen_Arghast; 03-14-2012 at 07:03 AM.