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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    To me it seems like a pretty awesome skill to save for bosses when they are in there final hardest stage. I wouldn't mind if they added a debuff like mag def down or something, but wont cry about it either.


    people should think of it this way, one time in a 30 min fight they get a chance to more then double a thundaga (when you add damage from aga and burst) that's a huge amount of damage to come all at once.
    first, you are not doubling your thundaga anytime with burst. using either to cap off a combo i push around 1300-1500. the point is when you have 3 lightning spells on thm and you add a 4th in with blm that one should be massively better than the biggest thm has. it has a 15 minute cooldown so it should fit the part. i'm not comparing it to xi or wow or any other game. i am comparing it directly to the spells in this game at this point in time.

    burst should either do alot more damage, become an aoe spell, or not be a lightning spell at all for it to justify it being the 15 minute ability by comparison to the other abilities it already has at its disposal. as a blm you have a total of 20 abilities between your blm and thm and 20% of those are lightning spells and then 2 of those are very comparable except one has a 15 minute cooldown.

    fire is the same way in that it has 4 fire spells, but at least flare is drastically different from the others. flare seems to be more of a 15 minute ability than burst is by far.
    (2)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    first, you are not doubling your thundaga anytime with burst. using either to cap off a combo i push around 1300-1500. the point is when you have 3 lightning spells on thm and you add a 4th in with blm that one should be massively better than the biggest thm has. it has a 15 minute cooldown so it should fit the part. i'm not comparing it to xi or wow or any other game. i am comparing it directly to the spells in this game at this point in time.

    burst should either do alot more damage, become an aoe spell, or not be a lightning spell at all for it to justify it being the 15 minute ability by comparison to the other abilities it already has at its disposal. as a blm you have a total of 20 abilities between your blm and thm and 20% of those are lightning spells and then 2 of those are very comparable except one has a 15 minute cooldown.

    fire is the same way in that it has 4 fire spells, but at least flare is drastically different from the others. flare seems to be more of a 15 minute ability than burst is by far.
    you read my post wrong.

    aga+burst=more then double of aga alone
    (0)
    Last edited by syntaxlies; 03-14-2012 at 12:44 AM.

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    you read my post wrong.

    aga+burst=more then double of aga alone
    yes, you are correct i misread your post. my apologies.

    i'll be honest with burst though it's the skill i've shoved onto the last slot on my thrid bar and will likely never use. it's not worth the time to put it on my main or even second bar with as infrequently as it can by used by comparison.
    (0)


    http://crystalknights.guildwork.com/