I thought it was a finisher to be used when the Boss/Mob is in red HP it does more damage. But if this is not true then Manafont yes please!

I thought it was a finisher to be used when the Boss/Mob is in red HP it does more damage. But if this is not true then Manafont yes please!
Bam! THAT shoulda been our 15m ability.
Burst isn't bad, but doesn't really feel "15m" ability worthy, especially for BLM.
Though, Burst is FAAAR from worthless.. I'm not sure how anyone can call their strongest single target nuke (even w/o reduced HP!) with way less MP cost when compared to the next in line strongest nuke (single target or aoe).. useless, and still claim they know how to BLM. Whether you want to save it for a potential clutch situation needing a kill shot, or just want to use it as part of your first (or second.. considering enmity issues) 'rotation' on boss/mini-boss fights for increased dps, it's definitely useful.


To me it seems like a pretty awesome skill to save for bosses when they are in there final hardest stage. I wouldn't mind if they added a debuff like mag def down or something, but wont cry about it either.Bam! THAT shoulda been our 15m ability.
Burst isn't bad, but doesn't really feel "15m" ability worthy, especially for BLM.
Though, Burst is FAAAR from worthless.. I'm not sure how anyone can call their strongest single target nuke (even w/o reduced HP!) with way less MP cost when compared to the next in line strongest nuke (single target or aoe).. useless, and still claim they know how to BLM. Whether you want to save it for a potential clutch situation needing a kill shot, or just want to use it as part of your first (or second.. considering enmity issues) 'rotation' on boss/mini-boss fights for increased dps, it's definitely useful.
people should think of it this way, one time in a 30 min fight they get a chance to more then double a thundaga (when you add damage from aga and burst) that's a huge amount of damage to come all at once.
Last edited by syntaxlies; 03-14-2012 at 12:42 AM.




first, you are not doubling your thundaga anytime with burst. using either to cap off a combo i push around 1300-1500. the point is when you have 3 lightning spells on thm and you add a 4th in with blm that one should be massively better than the biggest thm has. it has a 15 minute cooldown so it should fit the part. i'm not comparing it to xi or wow or any other game. i am comparing it directly to the spells in this game at this point in time.To me it seems like a pretty awesome skill to save for bosses when they are in there final hardest stage. I wouldn't mind if they added a debuff like mag def down or something, but wont cry about it either.
people should think of it this way, one time in a 30 min fight they get a chance to more then double a thundaga (when you add damage from aga and burst) that's a huge amount of damage to come all at once.
burst should either do alot more damage, become an aoe spell, or not be a lightning spell at all for it to justify it being the 15 minute ability by comparison to the other abilities it already has at its disposal. as a blm you have a total of 20 abilities between your blm and thm and 20% of those are lightning spells and then 2 of those are very comparable except one has a 15 minute cooldown.
fire is the same way in that it has 4 fire spells, but at least flare is drastically different from the others. flare seems to be more of a 15 minute ability than burst is by far.
http://crystalknights.guildwork.com/


you read my post wrong.first, you are not doubling your thundaga anytime with burst. using either to cap off a combo i push around 1300-1500. the point is when you have 3 lightning spells on thm and you add a 4th in with blm that one should be massively better than the biggest thm has. it has a 15 minute cooldown so it should fit the part. i'm not comparing it to xi or wow or any other game. i am comparing it directly to the spells in this game at this point in time.
burst should either do alot more damage, become an aoe spell, or not be a lightning spell at all for it to justify it being the 15 minute ability by comparison to the other abilities it already has at its disposal. as a blm you have a total of 20 abilities between your blm and thm and 20% of those are lightning spells and then 2 of those are very comparable except one has a 15 minute cooldown.
fire is the same way in that it has 4 fire spells, but at least flare is drastically different from the others. flare seems to be more of a 15 minute ability than burst is by far.
aga+burst=more then double of aga alone
Last edited by syntaxlies; 03-14-2012 at 12:44 AM.




yes, you are correct i misread your post. my apologies.
i'll be honest with burst though it's the skill i've shoved onto the last slot on my thrid bar and will likely never use. it's not worth the time to put it on my main or even second bar with as infrequently as it can by used by comparison.
http://crystalknights.guildwork.com/

Burst needs to have its damage increased by quite a significant amount for it to be considered worthy of sitting on CD for 15 min. What exactly is the spell bringing to the table when I can cast Thundaga and outdamage it without even trying. The CD on Thundaga is 45 sec. I could potentially cast Thundaga 20 times before Id be able to cast Burst 1 time. Now of course you're not going to run into many situations where you can use Thundaga that often but you get the idea. The base damage on this spell should be somewhere over 2k with a potential to reach upwards of 3-4k with the use of the increased damage of having less HP along with a possible crit. If the numbers were along these lines would any of us be complaining?


You don't even have BLM unlocked. Please, don't defend it when you can't even use it. It sucks.There's nothing comprehensive about using an ability incorrectly and then expecting drastic results then posting inaccurate portrayals of overly opinionated misinformation about a job/class. Its not SEs fault some ppl are too ignorant to read tooltips or strategize their jobplay with proper ability rotations.
Used properly BLM is a damage powerhouse. Used improperly (just like any other job) its "the most brokez thing evarrrrz!!!!&$&!! Im quittenz diz broked game!"
You can't make BLMs abilities any easier to learn than the already existing tooltips that clearly tell you how to use it.
BLM has mostly been capable of insane power throughout its many iterations in the ff series.
But, in order to not have a ffxi repeat SE needs to keep it balanced in relation to other jobs/classes. Otherwise mass hysteria will begin and the retarded threads like "nerf BLM cause im jealous itz moar dan muh coolWAR! Mine feeling iz hurted!". After enough of those threads SE nerfs BLM until we have a ffxi repeat where no one wants blm in their party.
Is that the true agenda here? To have BLM nerfed? Because thats the road most traveled in these type of falsely altruistic rant threads.
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