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  1. #1
    Player
    charlemagne's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    757
    Character
    Charlemagne Ifrit
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    The people complaining that it is rubbish compared to a 2hr ability from xi might do well to remember that it isn't a 2hr ability. Maybe we will get a 2hr at some point but to have an abilty that strong available every 15 minutes could break the game.
    (1)

  2. #2
    Player
    Radav's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    102
    Character
    Radav Qadav
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Burst needs to have its damage increased by quite a significant amount for it to be considered worthy of sitting on CD for 15 min. What exactly is the spell bringing to the table when I can cast Thundaga and outdamage it without even trying. The CD on Thundaga is 45 sec. I could potentially cast Thundaga 20 times before Id be able to cast Burst 1 time. Now of course you're not going to run into many situations where you can use Thundaga that often but you get the idea. The base damage on this spell should be somewhere over 2k with a potential to reach upwards of 3-4k with the use of the increased damage of having less HP along with a possible crit. If the numbers were along these lines would any of us be complaining?
    (2)

  3. #3
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Radav View Post
    Burst needs to have its damage increased by quite a significant amount for it to be considered worthy of sitting on CD for 15 min. What exactly is the spell bringing to the table when I can cast Thundaga and outdamage it without even trying. The CD on Thundaga is 45 sec. I could potentially cast Thundaga 20 times before Id be able to cast Burst 1 time. Now of course you're not going to run into many situations where you can use Thundaga that often but you get the idea. The base damage on this spell should be somewhere over 2k with a potential to reach upwards of 3-4k with the use of the increased damage of having less HP along with a possible crit. If the numbers were along these lines would any of us be complaining?
    i wouldn't be at all.

    it's like i stated earlier it just needs to be different than thundaga to make it a viable option. it could either be given a status effect like stun when used, damage increased, or even have thundaga be single target and burst be aoe. there just needs to be some difference in them besides the fact the mp cost is lower.
    (2)


    http://crystalknights.guildwork.com/

  4. #4
    Player

    Join Date
    Mar 2011
    Posts
    61
    We need to go about it in a totally different way actually. Please REMOVE 15 min cooldown derp mechanics.

    We should be playing the game, not waiting to play the game. The whole way of thinking that exists behind huge cooldown abilities is kinda outdated and most definitely boring. Keep Burst as it is and add a cooldown to it around 3 minutes along with increased mp cost maybe, or maybe lower its damage and make it an AoE Thunder independent move. Or something else entirely. And of course revisit every Job's 15 min ability and adjust accordingly.

    The way this is heading we will be seeing 2-hour recast abilities soon and that's a feature I REALLY would like to avoid in XIV and pretty much every game out there, MMO or not.

    Edit: Before the subject of Life-saver abilities in a clutch gets brought up:

    Give us many tools and options and most importantly a gameplay engine that can support them, that will allow us to overcome bad situations by using our skill and expertise as players. NOT an I-Win button to use every 2 hours. Or 1, or 15 min or whatever. It gets boring and doesn't really promote good play in our part.
    (2)
    Last edited by Razen_Arghast; 03-14-2012 at 07:03 AM.

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    The 15 min ability's are all worth using and they are al worth saving for the right moment. If all the ability's that add damage where saved for the final stage of a boss battle you can really spike the damage up with a coordinated attack. And this is just wishful thinking, but maybe burst could play a big role in the new bat reg system.
    (0)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    The 15 min ability's are all worth using and they are al worth saving for the right moment. If all the ability's that add damage where saved for the final stage of a boss battle you can really spike the damage up with a coordinated attack. And this is just wishful thinking, but maybe burst could play a big role in the new bat reg system.
    i'm not sure. it's possible, but i have a feeling the new battle regimen will keep magic out of it. the old system was fine except the time you had to sit locked into actions while a spell was charged. i have a feeling to increase the speed he would just make it to where magic couldn't be used in the combo. to me the easy way would have been simply to just not lock people out of actions while the regimen was being stacked and the original system was good to go.
    (0)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    let our voices be heard By SE and maybe see about getting our 15min fixed out of all the 15mins i've used and played with this seems to be the only one that's worthless no matter how low HP is or anything.

    Plus if i had low HP i wouldnt be trying to nuke the mob knowing going to do dam all DMG, i'll be running across that land to a safe spot asap.........
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  8. #8
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Burst isn't so bad, it's just situational. It's great for burning a mob due to it's low MP cost and slightly higher damage than Thundaga (even on crits). When doing Coincounter in AV you're going to want to burn it with thunder spells when you get at around ~700 mp you're going to want to do Thunder > Thundara > convert parsimony excrutiate > Burst. After this you'll be at a little higher than the 2200 mp you get from convert.

    My BLM is nowhere near optimized i just use NQ accessories, mogstaff, and BLM JSE and it still crits around 1.4k (on Coincounter.) On things like Chimera I have found it still to be relatively useful for the burn phase because of it's low MP cost. But even then it's not really game breaking. Just like every other 15min, it's useful just situational. For example you're not going to want to pop benediction if you're at risk of pulling threat while fighting Chimera because then you'll wipe you're whole group lol
    (1)
    http://mercsxiv.enjin.com/home

  9. #9
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I do not think the idea was to give you a nice new ability, but restrict it to 15 minutes.
    I think the idea was to give you an ability that could be used only 15 minutes (the niceness/applicability of it was secondary to the requirement that it be a 15 minute ability).

    This leaves it be an ability that would be useful strategically. Up to us to decide how to best use it strategically.

    Also, please do not forget, they did give us a bunch of abilities that have smaller timers. So it's not like they gave us only one and its 15 minutes. They gave us 5, one of which is 15 minutes. (They could of opted to give us 4, none of which is 15 minutes then there would be no complaints).
    (0)

  10. #10
    Player
    carlosx's Avatar
    Join Date
    Feb 2012
    Location
    Santo Domingo R.D.
    Posts
    165
    Character
    Carlosx Taka
    World
    Diabolos
    Main Class
    Gladiator Lv 60
    15m blm have to be Mana Fromt. just like FFxi 2h ability and brust made it like a 1500mp cost spells on 2-3mins recast coo mana fromt have sense of use same as other AMs as Tornado or Flood or Quake soo yes i think they have to changed and adress it now erly to be unlimit mp for 30seg or 45.... time to cast a full thunder->1-2-3+ brust spell and have mp full still to continue on full attack mode and also new spells add on lv51+ like blizaga will have high mp cost
    (0)

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