Results 1 to 10 of 10
  1. #1
    Player
    RavenFall_'s Avatar
    Join Date
    Jun 2019
    Posts
    11
    Character
    Escanor Wells
    World
    Balmung
    Main Class
    Warrior Lv 80

    The Future of the Beast Gauge for WAR

    With Deliverance gone and tank stance only increasing enmity, that means the max 10% parry rate and max 10% crit would go with them as well. So there isn't really a reason to manage gauge, and we can now just dump gauge whenever without worrying about keeping it high. I don't know what to think of these changes. The gauge, seems to be heading in a bland direction. What are your thoughts on the Beast Gauge? What changes would you like to see for it?
    (1)
    Last edited by RavenFall_; 06-25-2019 at 02:14 AM.

  2. #2
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    I'd imagine the vast majority of people weren't even aware that was a thing, and were already dumping gauge with no concern about keeping it high.
    (4)

  3. #3
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    If ut does go that way, then yes its one less way to optimize. Though since the gauge isnt tied to an action theres no tooltip we could see from media tour. That doesnt mean its not there. It just may he hidden. The same way that we dont know how much damage boost darkside buff gives because its not stated in a tooltip.

    If its gone, its gone and so is gauge management. But theres a chance it isnt really gone. Just not seen in our limited info.
    (1)

  4. #4
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    I would prefer if it stays, but it's not that big of a deal.
    (0)

  5. #5
    Player
    Kalise's Avatar
    Join Date
    Dec 2018
    Posts
    1,784
    Character
    Kalise Relanah
    World
    Cerberus
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Izsha View Post
    If ut does go that way, then yes its one less way to optimize. Though since the gauge isnt tied to an action theres no tooltip we could see from media tour. That doesnt mean its not there. It just may he hidden. The same way that we dont know how much damage boost darkside buff gives because its not stated in a tooltip.
    Though, it doesn't mention it in the tooltip for actually getting Beast Gauge from the traits either.



    You'd think that if it had any stats on it, you'd see it somewhere in the Traits section around level 35 when you actually get the darn thing.

    Quote Originally Posted by RavenFall_ View Post
    What are your thoughts on the Beast Gauge?
    New Gauge is pretty lame. It's all about spam FC on CD to get Infuriate up now. Even things like Upheaval need to be actually considered to make sure they're worth delaying a FC because Infuriate.

    Like, at this point, we seem to be trying to focus Gauge down to literally one skill. At which point you really have to ask... What's the point in even having a Gauge to begin with? Especially when Infuriate happens to give enough Gauge to use the Inner Chaos it allows the use of... May as well just make Infuriate Inner Chaos/Chaotic Cyclone instead of a gauge generator and slap a shared like 15s CD on FC/Devastate and delete gauge. You'd still have the same gameplay...

    Quote Originally Posted by RavenFall_ View Post
    What changes would you like to see for it?
    Honestly...

    I'd love to see Beast Gauge become a dual gauge system. Where we build Defiance for defensive skills and build Deliverance for offensive skills. While having hybrid skills that consume both resources *Cough*Inner Beast*Cough*Steel Cyclone*Cough* but are limited by CD (So people won't just spam away all their Defiance on hybrid skills).

    Maybe with some skills having additional effects when at higher gauge counts. Such as an Inner Chaos (Renamed into the 1.0 skill Godsbane) that can consume more than 50 gauge to empower it based on how much extra it uses. So you have additional thought about pooling resources for certain skills and gameplay is more about smacking something once really god damn hard as opposed to rolling your face over your keyboard and DCH Fell Cleaves for 10s...
    (5)

  6. #6
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kalise View Post
    Though, it doesn't mention it in the tooltip for actually getting Beast Gauge from the traits either.



    You'd think that if it had any stats on it, you'd see it somewhere in the Traits section around level 35 when you actually get the darn thing.



    New Gauge is pretty lame. It's all about spam FC on CD to get Infuriate up now. Even things like Upheaval need to be actually considered to make sure they're worth delaying a FC because Infuriate.

    Like, at this point, we seem to be trying to focus Gauge down to literally one skill. At which point you really have to ask... What's the point in even having a Gauge to begin with? Especially when Infuriate happens to give enough Gauge to use the Inner Chaos it allows the use of... May as well just make Infuriate Inner Chaos/Chaotic Cyclone instead of a gauge generator and slap a shared like 15s CD on FC/Devastate and delete gauge. You'd still have the same gameplay...



    Honestly...

    I'd love to see Beast Gauge become a dual gauge system. Where we build Defiance for defensive skills and build Deliverance for offensive skills. While having hybrid skills that consume both resources *Cough*Inner Beast*Cough*Steel Cyclone*Cough* but are limited by CD (So people won't just spam away all their Defiance on hybrid skills).

    Maybe with some skills having additional effects when at higher gauge counts. Such as an Inner Chaos (Renamed into the 1.0 skill Godsbane) that can consume more than 50 gauge to empower it based on how much extra it uses. So you have additional thought about pooling resources for certain skills and gameplay is more about smacking something once really god damn hard as opposed to rolling your face over your keyboard and DCH Fell Cleaves for 10s...
    So everything is subject to change so the point is invaild
    (0)

  7. #7
    Player
    Maneesha's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    148
    Character
    Maneesha Rayne
    World
    Shiva
    Main Class
    Warrior Lv 80
    Personally i dont have an issue with the loss of 10% crit from gauge, if i remember correctly the crit bonus effect on gauge came either with 4.1 or even later (to lazy to look it up atm). So while its nice having this bonus up, i was already used to not having to pay attention to keep 60-100 gauge in reserve all the time just to maintain the buff.
    (0)

  8. #8
    Player
    Hierro's Avatar
    Join Date
    Oct 2015
    Posts
    722
    Character
    Ziero Rehw-bidit
    World
    Malboro
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Raldo View Post
    I'd imagine the vast majority of people weren't even aware that was a thing, and were already dumping gauge with no concern about keeping it high.
    The vast majority of people live the unexamined life and don't have nice logs tbh.
    (1)

  9. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kalise View Post
    I'd love to see Beast Gauge become a dual gauge system. Where we build Defiance for defensive skills and build Deliverance for offensive skills.
    Unless you build both of them at the same time, wouldn't it face the same issue as "Inner Beast vs Fell Cleave" where no one would want to "waste" GCDs not building offensive skills ?


    The thing that bugs me is that Infuriate basically lost its initial purpose. Before, it was used to refill your Gauge, if you want to use an additionnal GCD during a window, or you needed your gap closer right away, or, who knows, if you needed the added benefit. Now, you will only use it for Inner Chaos or Chaotic Cyclone. Technically, you can remove the gauge refill and the cost on both those skills, it would be the same in real fights.
    (2)
    Last edited by Reynhart; 06-26-2019 at 04:53 PM.
    Y: I usually compare FFXIV with a theme park, but the Forbidden Land of Eureka won’t be a place where everyone would want to go. For example, there are people who don’t want to go to horror houses because they don’t see the point in getting scared on purpose. For example, on a date, the boyfriend might want to invite the girlfriend to go the horror house, but the girlfriend just doesn’t seem to find it fun. In other words, it’s not like everyone wants to go to the horror house, but there are people who just love the adrenalin rush they get from it. Think of Eureka as something like that.

  10. #10
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Why is this news now? I thought we knew about this weeks ago. This is part of the reason why I wanted Onslaught to not cost gauge. At this point though, I guess we'll have to see how things go.

    I expect some fine tuning by 5.1. Hopefully Onslaught will get another review and adjusted.
    (0)