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  1. #1
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    Feb 2012
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    MNK/PGL : STR vs INT vs ATT

    sup monks,

    i have been running around testing the effect of str/att/int on pgl WS also mnks

    it seems while mnk 30 INT to 30 STR as my AA dmg went up alot with and without fists

    on GC leve mobs dmg ~87 > ~110 and with fists ~175 to ~207

    also i couldn't figure 32 STRr vs 40 ATT it seems like 32 STR gave me more AA
    i didnot look the WS dmg yet also the stats themself work different while PGL as STR seems to give more than int but while MNK it is the other way around.

    what i'm here for is to ask u guys about your thoughts anyone noticed something
    or anyone already ran a deep tests for that

    what is the effect of each of those stats on AA and WS

    thx,
    (1)
    Last edited by Great-Saladin; 03-11-2012 at 02:29 PM.

  2. #2
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    General MNK info regarding AF bonuses. Figure I'll throw it in here:

    MNK feet = 30% WS recast, over 20% default. No increase to damage. Correction: 6.5% increase to FoW movement speed.
    MNK body = 25MP/tic, down from 28MP/tic.
    MNK legs = 6-8s recast reduction on Shoulder Tackle

    Also, the bonuses to feet and body persist even after the AF is removed, as long as the ability is still running. This means you can activate Fists of Wind, remove body and feet, and get both bonuses as long as FoW persists.

    Now, on to stat testing.

    Conclusions up front if you just want the good stuff
    - STR is more effective than INT on auto-attack damage.
    - STR and INT have approximately the same effect on WS damage; STR ekes ahead slightly.
    - ATK>STR>INT still...
    - ...but you should be more worried about your ACC!

    Conditions
    Target: Lv.52 Zahar'ak Halberdiers
    Fists of Wind for WS recast and lower damage/hit, so the fights last longer
    Mugwort Carp for ACC bonus

    Data
    Here is the first test done with my regular gear, built on the assumption that 1.20 rules for ATK>STR>INT still applied. Note that the Max and CritMax are incorrect due to one attack round (two swings, 1 crit) without FoW slipping through. The average is a better representation of the data: (not pictured: 92.13% hit rate)


    Here is the second test, cleverly manipulating gear to swap STR and INT values while preserving relevant stats. Note that my Accuracy should read 390, but my food had worn off when I took the shot. We'll call this a "high INT" build, on the assumption that INT is now the better stat: (not pictured 90.49% hit rate)


    Analysis
    Although the WS count is low, the trend is clear. STR and INT offer a comparable bonus to WS, with STR creeping ahead ~10-20 points in average damage.

    With over 4 points of average damage, auto-attacks show STR with a big lead on INT.

    I also want to draw attention to my hit rate. My ACC remained the same throughout each test, but my DEX changed 10 points. Although my hit rate adjustment was less than 2%, it adds some additional value to gear like Paragon's Crown. Now that the party bonus "bug" has been fixed, we must re-examine items that provide DEX and ACC bonuses.

    Unfortunately, it's too early to answer questions like "how much ACC should I have?" I only know from a recent parse with Myrmidon Princess that 463-468 ACC (depending on whether full PT bonus counts food before or after its applied) will grant 98% hit rate--without Minuet. This is for me a fair guideline when gearing for big things in raids. (Edit: just to be clear, that's 463-468 with PT bonus applied, NOT as it appears in equipment screen).

    All said, the biggest change to gearing a PGL/MNK is figuring out how to work in accuracy. The ATK>STR>INT formula still applies, though for maximum optimization it should now read "ACC>ATK>STR>INT until hit rate is capped then ATK>STR>INT."
    (8)
    Last edited by Almalexia; 04-08-2012 at 11:29 AM.

  3. #3
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    What I wanna ask, Saladin, is why you leeched our MNK roaming NM when we wiped at 5% instead of helping us.
    (0)

  4. #4
    Player

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    Feb 2012
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    Quote Originally Posted by Issachar View Post
    What I wanna ask, Saladin, is why you leeched our MNK roaming NM when we wiped at 5% instead of helping us.
    1st - i killed that nm 3 times before u did and helped other after u left , even helped ur group when u got back and i was talking to ur friend Aeo who was in my pt and he was asking me to inv other so i was busy sending invites and looking up the names and u guys brought the mob all the way from the other side till my feet and the spot i was standing at thats like 100R in game distance then wiped right in front of me while i was clearly waiting on to raise my pt members so it was all u and even while i helped u u still called me a d**k anyway i will be the better person and ignore that

    2nd this is not the topic unless u have feedback on str vs int vs att
    (9)
    Last edited by Great-Saladin; 03-12-2012 at 07:12 PM.

  5. #5
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Almalexia View Post
    General MNK info regarding AF bonuses. Figure I'll throw it in here:

    MNK feet = 40% WS recast, over 20% default. No increase to damage. No apparent increase to movement speed.
    I would argue there was a noticable movement speed increase.
    (0)

  6. #6
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    Feb 2012
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    thanks Almalexia for the the update
    when i looked back at my gear i realized i might be soft capped so i looked this on the forums and on ARC section someone made a deep tests on stats for ARC and found out there is a soft cap at 280 thats pre 1.21 and since patch notes said the stats effect WS more ( cap raised ) so i need to look up the new cap and it feels around 295-300 this is just feeling no deep test yet as i'm going to do that later tonight

    my stats were around 300 STR - 520 ATT - 260~ INT ( pre 1.21 gear)
    so when i used more STR it didnot give any increase because i was capped and when i used INT my dmg jumped massively because i was way under the "Suggested Soft Cap"

    after the patch i got 304 STR - 300 INT - 560 ATT but no matter what i do the damage output feels the same

    Have you came across cap number yet or felt like any numbers yet ?

  7. #7
    Player
    Issachar's Avatar
    Join Date
    Mar 2011
    Posts
    526
    Character
    Astraea Starsong
    World
    Alpha
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Great-Saladin View Post
    1st - i killed that nm 3 times before u did and helped other after u left , even helped ur group when u got back and i was talking to ur friend Aeo who was in my pt and he was asking me to inv other so i was busy sending invites and looking up the names and u guys brought the mob all the way from the other side till my feet and the spot i was standing at thats like 100R in game distance then wiped right in front of me while i was clearly waiting on to raise my pt members so it was all u and even while i helped u u still called me a d**k anyway i will be the better person and ignore that

    2nd this is not the topic unless u have feedback on str vs int vs att
    Yeah, thats not what what your party members said. Oh well, whatever~
    (0)

  8. #8
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    Feb 2012
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    Quote Originally Posted by Eruantien View Post
    I would argue there was a noticable movement speed increase.
    it seems the AF is bugged as sometimes increase the mp cost of fists up to 31

  9. #9
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Great-Saladin View Post
    Have you came across cap number yet or felt like any numbers yet ?
    In this post, I found there is no cap to STR as in that ARC test you mentioned; at least, no cap that is easily reachable. That was for auto-attack.

    You are talking about this in the patch notes, I take it:
    [dev1316] The method in which player attributes are calculated into weaponskill attack power has been changed, resulting in an increase in the maximum amount an attribute can affect damage.
    I figured this had something to do with Seiken's findings on ARC that capped attributes between 280-290. But it seems silly to me to set the new cap 10-20 points higher than that (295-300). My auto-attack damage continues to rise with STR well over 300, and the amount of high-attribute gear introduced in 1.21 suggests a cap much higher.

    Anyway, for practical gearing purposes, INT should not take priority in any slot other than head (and that's only due to materia). By time you've geared for ACC, ATK and STR, there is no room for INT to fit in.
    (0)

  10. #10
    Player
    Almalexia's Avatar
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    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Eruantien View Post
    I would argue there was a noticable movement speed increase.
    I disagree that it is noticeable, because I didn't notice it.

    But a bonus does exist!

    I did some sprints in the market wards.
    FoW with AF:
    16.04
    16.31
    16.31

    Avg. 16.22

    FoW without AF
    17.74
    17.75
    17.71

    Avg. 17.73

    No FoW
    21.15
    21.32
    21.17

    Avg. 21.21

    Without AF, FoW moves you 17.5% faster.
    With AF, FoW moves you 24% faster.

    The bonus from AF is 6.5%!
    (2)
    Last edited by Almalexia; 03-13-2012 at 07:34 AM.

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